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IDProjectCategoryView StatusDate SubmittedLast Update
0003831Zandronum[All Projects] Bugpublic2020-06-20 03:212020-06-20 03:32
ReporterS_Andrew_S 
Assigned To 
PrioritynormalSeveritymajorReproducibilityalways
StatusnewResolutionopen 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version3.0 
Target VersionFixed in Version 
Summary0003831: Morphed monsters may not always correctly trigger map specials
DescriptionUsing morph projectiles on monsters does not always trigger map specials (such as Doom 2, map 7) on death. This can break maps if morph projectiles are used. This appears to not repro if one or two monsters are morphed, but it does not appear to work after morphing around four monsters.

This issue has been reproduced on Zandronum 3.1 (5/2/2020), but does not occur as of GZDoom 2.1
Steps To Reproduce1) Run Zandronum 3.1 (5/2/2020) with the attached PK3
2) Changemap to map 7 of Doom 2
3) Open console, and type "summon MorphDemonProjectile" while aiming at a mancubus
4) Use this on all enemies and kill them while morphed
5) Launch GZDoom 2.1 with the attached PK3
6) Repeat steps 2-4
7) The map proceeds as normal
Attached Files? file icon morphdemon.pk3 [^] (580 bytes) 2020-06-20 03:21

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-  Notes
User avatar (0021468)
S_Andrew_S (reporter)
2020-06-20 03:32

https://drive.google.com/file/d/1qlfQG2au741phnep6URI_-7p_KYtrY7Z/view?usp=sharing [^]
https://drive.google.com/file/d/1qlfQG2au741phnep6URI_-7p_KYtrY7Z/view?usp=sharing [^]

Here are two videos displaying the behavior, the first one in Zandronum 3.1, and the second in GZDoom 2.1.

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- Issue History
Date Modified Username Field Change
2020-06-20 03:21 S_Andrew_S New Issue
2020-06-20 03:21 S_Andrew_S File Added: morphdemon.pk3
2020-06-20 03:32 S_Andrew_S Note Added: 0021468






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