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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0003826 | Zandronum | [All Projects] Suggestion | public | 2020-06-12 05:54 | 2020-07-22 17:38 | ||||||||
Reporter | HellBlade64 | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | feature | Reproducibility | N/A | ||||||||
Status | new | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | |||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0003826: Built-In Player Colours | ||||||||||||
Description | In GZDoom, not only can you make a custom color for your player, but you can also choose from an array of built-in color settings that derive colors directly from Doom's play palette. Doom Legacy also had this exact feature come to think of it. | ||||||||||||
Attached Files | |||||||||||||
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EpicTyphlosion (reporter) 2020-06-29 16:36 |
This might be impossible to do (at least reasonably) since Zandro's codebase is so outdated, but I wouldn't object to something like this if it is. |
HellBlade64 (reporter) 2020-07-22 17:38 |
I found out a few weeks ago that Zandronum apparently doesn't crash if I add the custom color lines from GZDoom's player actor to Zandronum's (via an external mod of course) but if I try to add GZDoom's player menu (which besides the color selection function isn't much different from Zandro's) it instantly crashes Zandronum when trying to go to said menu. |
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Supporters: | HellBlade64 EpicTyphlosion mifu Nixx57 |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2020-06-12 05:54 | HellBlade64 | New Issue | |
2020-06-29 16:36 | EpicTyphlosion | Note Added: 0021484 | |
2020-07-22 17:38 | HellBlade64 | Note Added: 0021510 |
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