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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0003781||Zandronum||[All Projects] Bug||public||2020-04-22 17:07||2020-04-25 19:02|
|Target Version||Fixed in Version|
|Summary||0003781: What is the proper behavior for FLOATBOB?|
|Description||I've written it all up on a small webpage at:|
Basically, the blue potion bottles sink below the flat/floor surface.
I don't know if this is intentional or not. Even using this feature
was difficult for me to research. I like to test my levels in multiple
engines with an eye for detail like this.
|Steps To Reproduce||zandronum -file tlsd2004.wad -warp 2|
|Additional Information||If this is not a bug, but a feature, please advise me as such.|
Right now, I think it looks dorky as hell.
|Play with Adjust Sprite Clipping in Display Options -> OpenGL Options -> Preferences; this only happens in OpenGL Renderer, not Software Renderer. GZDoom devs are likely aware of this issue, they probably don't think it is a bug.|
|True that! I had to turn off the OpenGL and switch to Software Renderer. In Adjust Sprite Clipping, options are Never, Smart, Smarter and Always. Well, dorky potion bottles in all four cases. Thanks! It's not a critical part of my WAD file so I think I'm going to keep the floatbob and if peeps don't like that behavior under OpenGL, they can switch to software renderer like me. So there, nyah!|
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|Opponents:||No one explicitly opposes this issue yet.|
|2020-04-22 17:07||phineas||New Issue|
|2020-04-25 02:27||sosleepy||Note Added: 0021280|
|2020-04-25 19:02||phineas||Note Added: 0021282|
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