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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0003629||Zandronum||[All Projects] Epic||public||2019-04-11 21:37||2019-06-08 14:22|
|Status||closed||Resolution||no change required|
|Target Version||Fixed in Version|
|Summary||0003629: We need to break free from zdoom.|
|Description|| I do not ask for immediate changes. I ask for statement.|
Yes we will one day drop zdoom and be just zandronum.
No we want to be bound to zdoom and be nothing more than zdoom multiplayer
|Steps To Reproduce||easy steps|
|Additional Information||Fuck zscript keep decorate.|
|There's a statement on the forum, and I think a duplicate issue on this tracker which I'm unable to find at this moment.|
I want Torr Samaho to answer this.
You want to be always enshadowed by zdoom or want to be simply zandronum.
|We won't be breaking off ZDoom.|
|Tor Samaho will be answering this/|
We specifically, as a team, decided a while ago that we will not be breaking off GZDoom. On the contrary, we need to collaborate more with them.
It should be no secret that the development team has been stretched very thin during recent times. Our bug tracker has been growing increasingly inactive. As a dev myself, part of that is on me, of course, but the amount of hours we can put to Zandronum has significantly decreased. Every major release we fork off some GZDoom version and clearly we don't have the capacity to manage that anymore. Working together with GZDoom is the only way we can ensure that Zandronum will survive for a 4.0 release.
Just a year ago I personally would have agreed with you, and I understand your frustration you have been expressing. Graf is a difficult person to work with and I too have butted heads with him. He has rejected my patches on what appeared to be just a whim. Having someone like him in the upstream is surely a challenge for us. But it is obvious at this point that if we were to branch off for good, Zandronum would quickly die off. That's no way to go.
It's undeniable that today GZDoom is the bleeding edge of classic Doom technology. For years our ideal has been to provide the ultimate newschool multiplayer Doom experience through GZDoom's codebase. Surely we didn't come this far just to give up on that. It's not an easy task for anyone. But we are still motivated by what the end result could be.
I understand that you perceive GZDoom as a shadow on Zandronum, and you are not wrong. But we decided that it is worth it.
edited on: 2019-06-05 16:42
This is proper answer even if not what I expected. You can lock this up.
|Thanks for understanding.|
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
|Supporters:||No one explicitly supports this issue yet.|
|Opponents:||No one explicitly opposes this issue yet.|
|2019-04-11 21:37||Filystea||New Issue|
|2019-04-11 23:22||WubTheCaptain||Note Added: 0020487|
|2019-04-11 23:23||WubTheCaptain||Note Added: 0020488|
|2019-04-13 08:05||Filystea||Note Added: 0020489|
|2019-05-19 19:19||Dusk||Note Added: 0020671|
|2019-05-19 19:19||Dusk||Status||new => closed|
|2019-05-19 19:19||Dusk||Resolution||open => no change required|
|2019-05-19 19:42||Filystea||Note Added: 0020676|
|2019-05-19 19:42||Filystea||Status||closed => feedback|
|2019-05-19 19:42||Filystea||Resolution||no change required => reopened|
|2019-06-04 19:04||Dusk||Note Added: 0020719|
|2019-06-05 16:40||Filystea||Note Added: 0020725|
|2019-06-05 16:40||Filystea||Status||feedback => new|
|2019-06-05 16:42||Filystea||Note Edited: 0020725||View Revisions|
|2019-06-05 18:24||Dusk||Note Added: 0020729|
|2019-06-05 18:24||Dusk||Status||new => closed|
|2019-06-05 18:24||Dusk||Resolution||reopened => fixed|
|2019-06-05 18:24||Dusk||Resolution||fixed => no change required|
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