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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0003623||Zandronum||[All Projects] Bug||public||2019-03-20 20:07||2019-03-23 19:08|
|Target Version||Fixed in Version|
|Summary||0003623: HUDMSG_LAYER_UNDERHUD is ignored in multiplayer|
|Description||HUD elements that have HUDMSG_LAYER_UNDERHUD work perfectly in Singleplayer (as in they get drawn under the statusbar), however once you jump onto a multiplayer game the same elements will now always appear over the statusbar.|
|Steps To Reproduce||Create a script with the following code:|
SetHudSize(800, 600, true);
HUDMessage(s:"Hello World"; HUDMSG_PLAIN | HUDMSG_LAYER_UNDERHUD, 0, CR_RED,
400<<16, 600<<16 + 0.1, 1);
SetHudSize(0, 0, false);
In Singleplayer, "Hello World" will be invisible. In Multiplayer, "Hello World" will be visible on top of the Doom guy's head.
|Attached Files||MAP01.wad [^] (949 bytes) 2019-03-23 19:07|
Could you please provide a minimal wad for this, attached here? We need to keep them for feedback in the future, code snippets are not useful at all.
In any case, at a first glance, it seems that Zandronum lacks the network support to the new HUD features which were ported from GZDoom:https://bitbucket.org/Torr_Samaho/zandronum-stable/commits/a5226268dfa51603ab2df6a033da740c23d0dbd1 [^]
edited on: 2019-03-23 19:08
My apologies. Uploaded a file.
As explained, if you run the wad in singleplayer, you won't see any text over the statusbar. But if you go online, the text will show up on the Doomguy's chin.
I'd like to point out that if the script is CLIENTSIDE this is not an issue.
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|2019-03-20 20:07||buu342||New Issue|
|2019-03-23 14:09||Edward-san||Note Added: 0020452|
|2019-03-23 14:09||Edward-san||Status||new => feedback|
|2019-03-23 19:07||buu342||Note Added: 0020455|
|2019-03-23 19:07||buu342||Status||feedback => new|
|2019-03-23 19:07||buu342||File Added: MAP01.wad|
|2019-03-23 19:08||buu342||Note Edited: 0020455||View Revisions|
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