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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0003623 | Zandronum | [All Projects] Bug | public | 2019-03-20 20:07 | 2024-04-07 22:04 | ||||
Reporter | buu342 | ||||||||
Assigned To | Kaminsky | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
Product Version | 3.0 | ||||||||
Target Version | 3.1 | Fixed in Version | 3.1 | ||||||
Summary | 0003623: HUDMSG_LAYER_UNDERHUD is ignored in multiplayer | ||||||||
Description | HUD elements that have HUDMSG_LAYER_UNDERHUD work perfectly in Singleplayer (as in they get drawn under the statusbar), however once you jump onto a multiplayer game the same elements will now always appear over the statusbar. | ||||||||
Steps To Reproduce | Create a script with the following code: SetHudSize(800, 600, true); HUDMessage(s:"Hello World"; HUDMSG_PLAIN | HUDMSG_LAYER_UNDERHUD, 0, CR_RED, 400<<16, 600<<16 + 0.1, 1); SetHudSize(0, 0, false); delay(1); restart; In Singleplayer, "Hello World" will be invisible. In Multiplayer, "Hello World" will be visible on top of the Doom guy's head. | ||||||||
Attached Files | MAP01.wad [^] (949 bytes) 2019-03-23 19:07 | ||||||||
Notes | |
(0020452) Edward-san (developer) 2019-03-23 14:09 |
Could you please provide a minimal wad for this, attached here? We need to keep them for feedback in the future, code snippets are not useful at all. In any case, at a first glance, it seems that Zandronum lacks the network support to the new HUD features which were ported from GZDoom:'https://bitbucket.org/Torr_Samaho/zandronum-stable/commits/a5226268dfa51603ab2df6a033da740c23d0dbd1 [^]' |
(0020455) buu342 (reporter) 2019-03-23 19:07 edited on: 2019-03-23 19:08 |
My apologies. Uploaded a file. As explained, if you run the wad in singleplayer, you won't see any text over the statusbar. But if you go online, the text will show up on the Doomguy's chin. I'd like to point out that if the script is CLIENTSIDE this is not an issue. |
(0021694) Kaminsky (developer) 2021-08-08 12:30 |
All of the "new" ACS HudMessage features, including clipping rectangles, text wrapping, and the layer/visibiliy flags should now work properly with HudMessages called on the server's end in online games. |
(0023540) Ru5tK1ng (updater) 2024-04-07 22:04 |
Tested online with 3.1 and the Hud elements were identical to offline. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2019-03-20 20:07 | buu342 | New Issue | |
2019-03-23 14:09 | Edward-san | Note Added: 0020452 | |
2019-03-23 14:09 | Edward-san | Status | new => feedback |
2019-03-23 19:07 | buu342 | Note Added: 0020455 | |
2019-03-23 19:07 | buu342 | Status | feedback => new |
2019-03-23 19:07 | buu342 | File Added: MAP01.wad | |
2019-03-23 19:08 | buu342 | Note Edited: 0020455 | View Revisions |
2021-08-08 12:30 | Kaminsky | Note Added: 0021694 | |
2021-08-08 12:30 | Kaminsky | Assigned To | => Kaminsky |
2021-08-08 12:30 | Kaminsky | Status | new => needs testing |
2024-04-07 22:04 | Ru5tK1ng | Note Added: 0023540 | |
2024-04-07 22:04 | Ru5tK1ng | Status | needs testing => resolved |
2024-04-07 22:04 | Ru5tK1ng | Resolution | open => fixed |
2024-04-07 22:04 | Ru5tK1ng | Fixed in Version | => 3.1 |
2024-04-07 22:04 | Ru5tK1ng | Target Version | => 3.1 |
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