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IDProjectCategoryView StatusDate SubmittedLast Update
0003623Zandronum[All Projects] Bugpublic2019-03-20 20:072024-04-07 22:04
Reporterbuu342 
Assigned ToKaminsky 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version3.0 
Target Version3.1Fixed in Version3.1 
Summary0003623: HUDMSG_LAYER_UNDERHUD is ignored in multiplayer
DescriptionHUD elements that have HUDMSG_LAYER_UNDERHUD work perfectly in Singleplayer (as in they get drawn under the statusbar), however once you jump onto a multiplayer game the same elements will now always appear over the statusbar.
Steps To ReproduceCreate a script with the following code:

SetHudSize(800, 600, true);
HUDMessage(s:"Hello World"; HUDMSG_PLAIN | HUDMSG_LAYER_UNDERHUD, 0, CR_RED,
    400<<16, 600<<16 + 0.1, 1);
SetHudSize(0, 0, false);
delay(1);
restart;

In Singleplayer, "Hello World" will be invisible. In Multiplayer, "Hello World" will be visible on top of the Doom guy's head.
Attached Files? file icon MAP01.wad [^] (949 bytes) 2019-03-23 19:07

- Relationships

-  Notes
User avatar (0020452)
Edward-san (developer)
2019-03-23 14:09

Could you please provide a minimal wad for this, attached here? We need to keep them for feedback in the future, code snippets are not useful at all.


In any case, at a first glance, it seems that Zandronum lacks the network support to the new HUD features which were ported from GZDoom:'https://bitbucket.org/Torr_Samaho/zandronum-stable/commits/a5226268dfa51603ab2df6a033da740c23d0dbd1 [^]'
User avatar (0020455)
buu342 (reporter)
2019-03-23 19:07
edited on: 2019-03-23 19:08

My apologies. Uploaded a file.

As explained, if you run the wad in singleplayer, you won't see any text over the statusbar. But if you go online, the text will show up on the Doomguy's chin.

I'd like to point out that if the script is CLIENTSIDE this is not an issue.

User avatar (0021694)
Kaminsky (developer)
2021-08-08 12:30

All of the "new" ACS HudMessage features, including clipping rectangles, text wrapping, and the layer/visibiliy flags should now work properly with HudMessages called on the server's end in online games.
User avatar (0023540)
Ru5tK1ng (updater)
2024-04-07 22:04

Tested online with 3.1 and the Hud elements were identical to offline.

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- Issue History
Date Modified Username Field Change
2019-03-20 20:07 buu342 New Issue
2019-03-23 14:09 Edward-san Note Added: 0020452
2019-03-23 14:09 Edward-san Status new => feedback
2019-03-23 19:07 buu342 Note Added: 0020455
2019-03-23 19:07 buu342 Status feedback => new
2019-03-23 19:07 buu342 File Added: MAP01.wad
2019-03-23 19:08 buu342 Note Edited: 0020455 View Revisions
2021-08-08 12:30 Kaminsky Note Added: 0021694
2021-08-08 12:30 Kaminsky Assigned To => Kaminsky
2021-08-08 12:30 Kaminsky Status new => needs testing
2024-04-07 22:04 Ru5tK1ng Note Added: 0023540
2024-04-07 22:04 Ru5tK1ng Status needs testing => resolved
2024-04-07 22:04 Ru5tK1ng Resolution open => fixed
2024-04-07 22:04 Ru5tK1ng Fixed in Version => 3.1
2024-04-07 22:04 Ru5tK1ng Target Version => 3.1






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