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IDProjectCategoryView StatusDate SubmittedLast Update
0003619Zandronum[All Projects] Bugpublic2019-03-10 09:122019-04-07 20:10
ReporterSeiat 
Assigned ToEdward-san 
PrioritylowSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version3.0 
Target Version3.1Fixed in Version3.1 
Summary0003619: Spread rune does not save
DescriptionSpread rune power stops working when you load a saved game, but the hud shows that you still have it. Saves normally in 2.1.2. Doesn't seem to be effecting other runes. Not multiplayer related so low priority.
Steps To ReproduceLoad skulltag_actors.pk3 with Zandronum
give spreadrune
save and reload
Attached Files

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-  Notes
User avatar (0020441)
Edward-san (developer)
2019-03-12 10:37

Should be fixed with this pull request:'https://bitbucket.org/Torr_Samaho/zandronum-stable/pull-requests/82/fixed-loading-from-a-savegame-lost-the/diff [^]'
User avatar (0020475)
Edward-san (developer)
2019-04-06 09:18

Added to zandronum stable repository for 3.1:'https://bitbucket.org/Torr_Samaho/zandronum-stable/commits/fbd12f655a50b9f7fbf6eac32f1d9d6957d30521 [^]'

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- Issue History
Date Modified Username Field Change
2019-03-10 09:12 Seiat New Issue
2019-03-12 10:37 Edward-san Note Added: 0020441
2019-03-12 10:37 Edward-san Assigned To => Edward-san
2019-03-12 10:37 Edward-san Status new => needs review
2019-03-12 10:37 Edward-san Product Version => 3.0
2019-04-06 09:18 Edward-san Note Added: 0020475
2019-04-06 09:18 Edward-san Status needs review => needs testing
2019-04-07 20:10 Edward-san Status needs testing => resolved
2019-04-07 20:10 Edward-san Fixed in Version => 3.1
2019-04-07 20:10 Edward-san Resolution open => fixed
2019-04-07 20:10 Edward-san Target Version => 3.1






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