|Anonymous | Login | Signup for a new account||2018-12-14 09:53 UTC|
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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0003566||Zandronum||[All Projects] Bug||public||2018-11-04 14:56||2018-11-18 19:39|
|Target Version||Fixed in Version|
|Summary||0003566: Major desync of player health between client and server|
|Description||When player health goes above 65k (Didn't happen on 32k) the client thinks the player is dead and will try to lower the weapon repeatedly but can otherwise play properly, shoot monsters, get shot by monsters etc. I think this is a desync, but not sure. Hopefully this can get fixed as one of my mods makes liberal use of high values for player health.|
|Steps To Reproduce||1. Join any game, preferably coop or survival.|
2. Go to console and type "puke 1"
3. Watch it mess up.
|Attached Files||playerhealthtest.pk3 [^] (539 bytes) 2018-11-04 14:56|
|Oh so it is. This can be closed in that case.|
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|Opponents:||No one explicitly opposes this issue yet.|
|2018-11-04 14:56||Ivan||New Issue|
|2018-11-04 14:56||Ivan||File Added: playerhealthtest.pk3|
|2018-11-16 19:12||Korshun||Note Added: 0020174|
|2018-11-18 19:39||Ivan||Note Added: 0020175|
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