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ID | Project | Category | View Status | Date Submitted | Last Update |
0003563 | Zandronum | [All Projects] Bug | public | 2018-10-29 23:56 | 2018-10-29 23:56 |
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Reporter | JaxOf7 | |
Assigned To | | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | new | Resolution | open | |
Platform | | OS | | OS Version | |
Product Version | | |
Target Version | | Fixed in Version | | |
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Summary | 0003563: A_JumpIf(CallACS(... weapon state ammo desync |
Description | Seems to be related to overarching issue in
'https://zandronum.com/tracker/view.php?id=3390 [^]'
'https://zandronum.com/tracker/view.php?id=3117 [^]' |
Steps To Reproduce | Host with provided file
Altfire with RocketLauncher2
It will not Consume ammo the first time it shoots.
Adding delay before the attack will alleviate the desync, but this is unsatisfactory. |
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Attached Files | ACSJumpAmmoBug1.pk3 [^] (2,365 bytes) 2018-10-29 23:56 |
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