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IDProjectCategoryView StatusDate SubmittedLast Update
0003563Zandronum[All Projects] Bugpublic2018-10-29 23:562018-10-29 23:56
ReporterJaxOf7 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusnewResolutionopen 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0003563: A_JumpIf(CallACS(... weapon state ammo desync
DescriptionSeems to be related to overarching issue in
https://zandronum.com/tracker/view.php?id=3390 [^]
https://zandronum.com/tracker/view.php?id=3117 [^]
Steps To ReproduceHost with provided file
Altfire with RocketLauncher2
It will not Consume ammo the first time it shoots.

Adding delay before the attack will alleviate the desync, but this is unsatisfactory.
Attached Files? file icon ACSJumpAmmoBug1.pk3 [^] (2,365 bytes) 2018-10-29 23:56

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- Issue History
Date Modified Username Field Change
2018-10-29 23:56 JaxOf7 New Issue
2018-10-29 23:56 JaxOf7 File Added: ACSJumpAmmoBug1.pk3






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