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IDProjectCategoryView StatusDate SubmittedLast Update
0003515Zandronum[All Projects] Bugpublic2018-09-23 14:222018-09-24 12:25
ReporterDarkShroom 
Assigned To 
PrioritynormalSeveritycrashReproducibilityalways
StatusnewResolutionopen 
PlatformmacOShigh sierraOS Version10.13.6
Product Version3.0 
Target VersionFixed in Version 
Summary0003515: Simply cannot load Zandronum in OpenGL mode
DescriptionI cannot run Zandronum in open gl mode... it simply crashes and has no warning messages!

I was trying to find especially if anyone else can run it (running mac)

Steps To ReproduceSimply load Zandronum (while the ini is set to open GL)
Additional InformationZandronum will load with software renderer but this is pointless to me, i don't really have the performance for that
Attached Files

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User avatar (0019701)
DarkShroom (reporter)
2018-09-24 12:25

Zandronum 3.0 - 170901-1140 - SDL version
Compiled on Sep 1 2017
Using video driver Quartz

M_LoadDefaults: Load system defaults.
Gameinfo scan took 0 ms
W_Init: Init WADfiles.
 adding /Users/rich/Documents/GZDoom/Zandronum.app/Contents/MacOS/zandronum.pk3, 689 lumps
 adding ./doom2.wad, 2919 lumps
I_Init: Setting up machine state.
CPU Vendor ID: GenuineIntel
  Name: Intel(R) Core(TM) i5-3317U CPU @ 1.70GHz
  Family 6, Model 58, Stepping 9
  Features: MMX SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
I_InitSound: Initializing FMOD
FMOD Sound System, copyright � Firelight Technologies Pty, Ltd., 1994-2009.
Loaded FMOD version 4.44.61
V_Init: allocate screen.
Using in-memory database. The database will not be saved on exit.
S_Init: Setting up sound.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
PWO_Init: Initializing preferred weapon order.
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading default status bar definition.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
Initializing network subsystem.
IP address 10.108.61.243:10667
UDP Initialized.
Segmentation fault: 11
richs-Air:GZDoom rich$ ./Zandronum.app/Contents/MacOS/zandronum -glversion 2
Zandronum 3.0 - 170901-1140 - SDL version
Compiled on Sep 1 2017
Using video driver Quartz

M_LoadDefaults: Load system defaults.
Gameinfo scan took 0 ms
W_Init: Init WADfiles.
 adding /Users/rich/Documents/GZDoom/Zandronum.app/Contents/MacOS/zandronum.pk3, 689 lumps
 adding ./doom2.wad, 2919 lumps
I_Init: Setting up machine state.
CPU Vendor ID: GenuineIntel
  Name: Intel(R) Core(TM) i5-3317U CPU @ 1.70GHz
  Family 6, Model 58, Stepping 9
  Features: MMX SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
I_InitSound: Initializing FMOD
FMOD Sound System, copyright � Firelight Technologies Pty, Ltd., 1994-2009.
Loaded FMOD version 4.44.61
V_Init: allocate screen.
Using in-memory database. The database will not be saved on exit.
S_Init: Setting up sound.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
PWO_Init: Initializing preferred weapon order.
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading default status bar definition.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
Initializing network subsystem.
IP address 10.108.61.243:10667
UDP Initialized.
Segmentation fault: 11


so we have a segmentation fault 11? i'm doing more googling

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- Issue History
Date Modified Username Field Change
2018-09-23 14:22 DarkShroom New Issue
2018-09-24 12:25 DarkShroom Note Added: 0019701






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