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IDProjectCategoryView StatusDate SubmittedLast Update
0003487Zandronum[All Projects] Suggestionpublic2018-09-03 00:052018-09-06 03:02
ReporterMarcaek 
Assigned To 
PrioritynormalSeveritymajorReproducibilityN/A
StatusnewResolutionopen 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0003487: Alterations to respawn code prevention spawining in one place twice in a row.
DescriptionSuggest a new svar which would allow random spawns in pvp but not have you spawn in the same location twice in a row. Is this feasible?
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-  Notes
User avatar (0019483)
EmZee712 (reporter)
2018-09-03 01:30

If possible maybe an algorithm that tracks what spawn points the player respawns least at and gives a higher percentage chance to respawn at those locations
User avatar (0019494)
AlexMax (developer)
2018-09-06 02:35
edited on: 2018-09-06 03:02

I'm not sure I agree with the same spawn point being totally unavailable. I'm more of the mind that any spawn should technically be on the table at all times, even if the chance is quite low. And do we even want to prevent spawning at the same spot if you don't get spawnkilled?

Here's a simple idea for an algorithm. The game keeps track of the last time and location of your spawn. If you get killed within a certain amount of time....maybe 3 seconds or something...then if the game selects a respawn that happens to selects the same spot, the game just rolls again, and that time it's for keeps.

This in effect nearly halves the chance that you will respawn on the same spot.


Issue Community Support
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Supporters: EmZee712 WaTaKiD Marcaek Michaelis
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2018-09-03 00:05 Marcaek New Issue
2018-09-03 01:30 EmZee712 Note Added: 0019483
2018-09-06 02:35 AlexMax Note Added: 0019494
2018-09-06 03:02 AlexMax Note Edited: 0019494 View Revisions






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