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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0003487 | Zandronum | [All Projects] Suggestion | public | 2018-09-03 00:05 | 2018-09-06 03:02 | ||||||||
Reporter | Marcaek | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | major | Reproducibility | N/A | ||||||||
Status | new | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | |||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0003487: Alterations to respawn code prevention spawining in one place twice in a row. | ||||||||||||
Description | Suggest a new svar which would allow random spawns in pvp but not have you spawn in the same location twice in a row. Is this feasible? | ||||||||||||
Attached Files | |||||||||||||
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EmZee712 (reporter) 2018-09-03 01:30 |
If possible maybe an algorithm that tracks what spawn points the player respawns least at and gives a higher percentage chance to respawn at those locations |
AlexMax (developer) 2018-09-06 02:35 edited on: 2018-09-06 03:02 |
I'm not sure I agree with the same spawn point being totally unavailable. I'm more of the mind that any spawn should technically be on the table at all times, even if the chance is quite low. And do we even want to prevent spawning at the same spot if you don't get spawnkilled? Here's a simple idea for an algorithm. The game keeps track of the last time and location of your spawn. If you get killed within a certain amount of time....maybe 3 seconds or something...then if the game selects a respawn that happens to selects the same spot, the game just rolls again, and that time it's for keeps. This in effect nearly halves the chance that you will respawn on the same spot. |
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Supporters: | EmZee712 WaTaKiD Marcaek Michaelis |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2018-09-03 00:05 | Marcaek | New Issue | |
2018-09-03 01:30 | EmZee712 | Note Added: 0019483 | |
2018-09-06 02:35 | AlexMax | Note Added: 0019494 | |
2018-09-06 03:02 | AlexMax | Note Edited: 0019494 | View Revisions |
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