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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0003484 | Zandronum | [All Projects] Bug | public | 2018-09-01 16:03 | 2018-09-03 03:00 | ||||||||
Reporter | skyrimguy | ||||||||||||
Assigned To | |||||||||||||
Priority | high | Severity | major | Reproducibility | always | ||||||||
Status | new | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | 3.0 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0003484: Low FPS with Zandronum 3.0 OpenGL mode in Whispers of Satan - MAP21 | ||||||||||||
Description | Same as summary. | ||||||||||||
Steps To Reproduce | 1- Download Whispers of Satan: 'https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/wos [^]' 2- Run Zandronum 3.0 in OpenGL mode with the save game to load Whispers of Satan - MAP21 at the specific area: zandronum -iwad doom2.wad -file WOS.wad +vid_fps 1 +vid_renderer 1 +load wos-savegames/zandronum-3.0-170901-1140/opengl/save5.zds 3- Walk in the loaded area, very low FPS. | ||||||||||||
Additional Information | Tested with clean *.ini files, with fullscreen yes/no and with or without save game. On Linux, vertical sync cannot be turned off from the display options menu so I have to open a terminal and type "export vblank_mode=0" to turn it off before running Zandronum/GZDoom. Vertical sync support for Linux was added with this commit: 'https://github.com/coelckers/gzdoom/commit/4eb32a50e3151968e1b2285688ce98da98fedd9f [^]' Zandronum 3.0-170901-1140 / 3.1-alpha-180826-2001 OpenGL: 11 fps - 32 fps Software: 184 fps - 200 fps GZDoom 1.8.6 OpenGL: 75 fps - 117 fps Software: 188 fps - 200 fps Zandronum 1.0-120819-2011 OpenGL: 48 fps - 85 fps Software: 152 fps - 193 fps Zandronum 2.1.2-150718-1029 OpenGL: 50 fps - 94 fps Software: 154 fps - 197 fps CPU: Intel Core i5-460M $ uname -a Linux 4.17.0-19.2-liquorix-amd64 #1 ZEN SMP PREEMPT liquorix 4.17-15.1~sid (2018-08-25) x86_64 GNU/Linux $ glxinfo | grep OpenGL OpenGL vendor string: Intel Open Source Technology Center OpenGL renderer string: Mesa DRI Intel(R) Ironlake Mobile OpenGL version string: 2.1 Mesa 18.2.0-rc4 OpenGL shading language version string: 1.20 OpenGL extensions: OpenGL ES profile version string: OpenGL ES 2.0 Mesa 18.2.0-rc4 OpenGL ES profile shading language version string: OpenGL ES GLSL ES 1.0.16 OpenGL ES profile extensions: | ||||||||||||
Attached Files | wos-savegames.zip [^] (1,362,428 bytes) 2018-09-01 16:03 | ||||||||||||
Notes | |
(0019484) skyrimguy (reporter) 2018-09-03 03:00 |
Compiling Zandronum on Linux with GCC 6 or later is the issue: Zandronum 3.0-170901-1140 compiled with GCC 4.9 OpenGL mode: 58 fps - 105 fps GZDoom 1.8.6 compiled with GCC 4.9 OpenGL mode: 71 fps - 115 fps Zandronum 3.0-170901-1140 compiled with GCC 5 OpenGL mode: 62 fps - 103 fps GZDoom 1.8.6 compiled with GCC 5 OpenGL mode: 71 fps - 120 fps Zandronum 3.0-170901-1140 compiled with GCC 6 OpenGL mode: 14 fps - 35 fps GZDoom 1.8.6 fails to compile with GCC 6 Zandronum 3.0-170901-1140 compiled with GCC 7 OpenGL mode: 11 fps - 35 fps GZDoom 1.8.6 fails to compile with GCC 7 Zandronum 3.0-170901-1140 compiled with GCC 8 OpenGL mode: 11 fps - 32 fps GZDoom 1.8.6 fails to compile with GCC 8 |
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Issue History | |||
Date Modified | Username | Field | Change |
2018-09-01 16:03 | skyrimguy | New Issue | |
2018-09-01 16:03 | skyrimguy | File Added: wos-savegames.zip | |
2018-09-03 03:00 | skyrimguy | Note Added: 0019484 |
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