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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
| 0003472 | Zandronum | [All Projects] Bug | public | 2018-08-29 03:20 | 2025-11-05 14:05 | ||||||||
| Reporter | unknownna | ||||||||||||
| Assigned To | |||||||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||||||
| Status | new | Resolution | open | ||||||||||
| Platform | OS | OS Version | |||||||||||
| Product Version | 3.0 | ||||||||||||
| Target Version | Fixed in Version | ||||||||||||
| Summary | 0003472: Bots vanish from server in "islobby" maps since 3.0 | ||||||||||||
| Description | I noticed this while testing some duel on a 3.1 server. Whenever I'd change the map back to the lobby start map, the bot I played with would always disappear. It turns out that it's been working this way since 3.0. 2.1.2 works fine as the bot remains on the server. | ||||||||||||
| Steps To Reproduce | 1. zandronum -host -iwad doom2.wad -file islobby_botremoval.wad +addbot omicron 2. Enter "nextmap" into the server console and watch the bot disappear without a trace. | ||||||||||||
| Attached Files | |||||||||||||
Notes |
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Ru5tK1ng (updater) 2025-11-05 14:05 |
Looks like it's the result of this commit:'https://foss.heptapod.net/zandronum/zandronum-stable/-/commit/ab06cd1fa419f694405b8cdd80e7039a7ba8f035 [^]' P_LoadBlockMap is called when the level is loaded and it seems bots are just removed if it's a lobby map. Looking over the commit, Konar must have felt a lobby map was a good time to free up the memory. I'm not really sure what the implications are if the lobby check is removed. |
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Issue History |
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| Date Modified | Username | Field | Change |
| 2018-08-29 03:20 | unknownna | New Issue | |
| 2018-08-29 03:20 | unknownna | File Added: islobby_botremoval.wad | |
| 2025-11-05 14:05 | Ru5tK1ng | Note Added: 0024640 | |
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