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IDProjectCategoryView StatusDate SubmittedLast Update
0003472Zandronum[All Projects] Bugpublic2018-08-29 03:202025-11-05 14:05
Reporterunknownna 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusnewResolutionopen 
PlatformOSOS Version
Product Version3.0 
Target VersionFixed in Version 
Summary0003472: Bots vanish from server in "islobby" maps since 3.0
DescriptionI noticed this while testing some duel on a 3.1 server. Whenever I'd change the map back to the lobby start map, the bot I played with would always disappear. It turns out that it's been working this way since 3.0. 2.1.2 works fine as the bot remains on the server.
Steps To Reproduce1. zandronum -host -iwad doom2.wad -file islobby_botremoval.wad +addbot omicron
2. Enter "nextmap" into the server console and watch the bot disappear without a trace.
Attached Files? file icon islobby_botremoval.wad [^] (99 bytes) 2018-08-29 03:20

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-  Notes
User avatar (0024640)
Ru5tK1ng (updater)
2025-11-05 14:05

Looks like it's the result of this commit:'https://foss.heptapod.net/zandronum/zandronum-stable/-/commit/ab06cd1fa419f694405b8cdd80e7039a7ba8f035 [^]'

P_LoadBlockMap is called when the level is loaded and it seems bots are just removed if it's a lobby map. Looking over the commit, Konar must have felt a lobby map was a good time to free up the memory. I'm not really sure what the implications are if the lobby check is removed.

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- Issue History
Date Modified Username Field Change
2018-08-29 03:20 unknownna New Issue
2018-08-29 03:20 unknownna File Added: islobby_botremoval.wad
2025-11-05 14:05 Ru5tK1ng Note Added: 0024640






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