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IDProjectCategoryView StatusDate SubmittedLast Update
0003469Zandronum[All Projects] Bugpublic2018-08-28 02:242019-04-07 20:07
Reporterunknownna 
Assigned To 
PriorityurgentSeveritymajorReproducibilityalways
StatusfeedbackResolutionopen 
PlatformOSOS Version
Product Version3.1-beta 
Target Version3.1Fixed in Version 
Summary0003469: Client fires weapon too early after map resets in 3.1
DescriptionThe client fires the weapon too early after map resets since 3.1. This, like the respawn issue, is very important to have fixed as the first few kills in a duel can make a considerable difference in the game.
Steps To Reproducechangemap_weap_desync.wad

1. zandronum -host -iwad doom2.wad -file changemap_weap_desync.wad +survival 1 +sv_survivalcountdowntime 1
2. Connect a client to the server. No ping emulation should be needed.
3a. Copy-paste "join;wait 48;+attack;wait 1;-attack" into the console. No rockets will come out.
If that doesn't work, use the bind in step 3b instead.
3b. Copy-paste "join;wait 49;+attack;wait 1;-attack" into the console.
4. Spectate and repeat step 3a or 3b. It should desync rather quickly.
Attached Files

- Relationships
related to 0001116feedback Client fires weapon too early after respawning 

-  Notes
User avatar (0019444)
Edward-san (developer)
2018-08-28 09:54
edited on: 2018-08-28 09:56

I cannot reproduce this. Does this require some ping/spikes emulation?

N.B: I tried with ping 160 but it didn't work at all. The rocket comes out, with a little delay from the firing animation.

What about the network settings?

User avatar (0019445)
unknownna (updater)
2018-08-28 10:28

The binds are meant to be used without any ping emulation. I use a local connection to the server.
It might be a 3.1 regression, judging from a quick test between 3.0 and 3.1.
User avatar (0019446)
Edward-san (developer)
2018-08-28 11:47

I can't seem to reproduce this reliably. I got only one instance of this after a lot of runnings, but I didn't get any relevant information. I'll check again and see if I'm lucky enough...
User avatar (0019447)
unknownna (updater)
2018-08-28 18:04

After trying it again between 3.0 and 3.1-alpha 180520-0650, I can't seem to get the NULL rocket issue in 3.0 after map resets. It must be a 3.1 regression then.

As for network settings, I use:

cl_connectiontype 1
cl_ping_unlagged 0
cl_ticsperupdate 1
cl_unlagged 1

But 3.0 is still partially wrong as the bind will sometimes fire the rocket and sometimes not (no weapon desync though).
User avatar (0019448)
unknownna (updater)
2018-08-28 19:31

It seems to be a 3.1 regression.
User avatar (0020438)
Torr Samaho (administrator)
2019-03-10 20:28

https://bitbucket.org/zandronum/zandronum-sandbox-stable/commits/6bf9997a595a230594dcc6d1871b43b8a78bb666 [^] also seems to fix this problem.
User avatar (0020478)
Edward-san (developer)
2019-04-07 20:07

Please check with the build in 0003470:0020476 .

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- Issue History
Date Modified Username Field Change
2018-08-28 02:24 unknownna New Issue
2018-08-28 02:24 unknownna Status new => confirmed
2018-08-28 02:25 unknownna Relationship added related to 0001116
2018-08-28 09:54 Edward-san Note Added: 0019444
2018-08-28 09:54 Edward-san Status confirmed => feedback
2018-08-28 09:56 Edward-san Note Edited: 0019444 View Revisions
2018-08-28 10:28 unknownna Note Added: 0019445
2018-08-28 10:28 unknownna Status feedback => new
2018-08-28 11:47 Edward-san Note Added: 0019446
2018-08-28 18:04 unknownna Note Added: 0019447
2018-08-28 19:31 unknownna Note Added: 0019448
2018-08-28 19:31 unknownna Summary Client fires weapon too early after map resets => Client fires weapon too early after map resets in 3.1
2018-08-28 19:31 unknownna Description Updated View Revisions
2018-08-28 19:31 unknownna Steps to Reproduce Updated View Revisions
2018-08-28 22:20 Edward-san Product Version 3.0 => 3.1-beta
2019-02-17 21:00 Torr Samaho Target Version => 3.1
2019-03-10 20:28 Torr Samaho Note Added: 0020438
2019-04-07 20:07 Edward-san Note Added: 0020478
2019-04-07 20:07 Edward-san Status new => feedback






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