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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0003460 | Zandronum | [All Projects] Suggestion | public | 2018-08-23 15:01 | 2018-08-24 17:02 | ||||||||
Reporter | Ivan | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | new | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | 3.0 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0003460: Clients should be aware of global variables that have values on their end (Reset on map exit) | ||||||||||||
Description | I remember in the past that clients are simply unaware of values of global variables. That's fine, I force clients to get their values from the server. However after having done so they shouldn't simply forget about the values. Find the example wad in attachments. In my test case, clients simply forget about the values as soon as a map ends. This is evident in the Survival mode I tested on, but I'm pretty sure this happens in all game modes due to lack of clientside code. | ||||||||||||
Steps To Reproduce | 1. Make a server. 2. You'll be greeted with the messages saying the variable value is 0. 3. Type "puke 5" to console, this will change the variable's value to be 5. 4. Type "puke 6" to confirm that this change occured both on server and client side. 5. Exit the map. 6. When the same greeting message shows, server and client values disagree. | ||||||||||||
Attached Files | globalvartest.pk3 [^] (940 bytes) 2018-08-23 15:01 | ||||||||||||
Only registered users can voice their support. Click here to register, or here to log in. | |
Supporters: | Korshun |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2018-08-23 15:01 | Ivan | New Issue | |
2018-08-23 15:01 | Ivan | File Added: globalvartest.pk3 |
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