|Anonymous | Login | Signup for a new account||2019-05-19 13:29 UTC|
|My View | View Issues | Change Log | Roadmap | Zandronum Issue Support Ranking | Rules | My Account|
|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0003434||Zandronum||[All Projects] Bug||public||2018-06-04 10:19||2018-06-18 22:43|
|Target Version||Fixed in Version|
|Summary||0003434: Online clients reset their Random() seed on map start|
|Description||Whenever a client goes through a map change, it seems to have its seed for random functions reset to whatever it was when starting the current instance of Zandronum. It doesn't matter whether it's a map exit, or the "map" command, or reconnecting; it always resets. Restarting Zandronum creates a new seed, but then it just resets to that every time it does a map change.|
|Steps To Reproduce||1) Start up a server with randtest.wad and connect to it.|
2) Read the list of numbers labeled "CLIENT".
3) Join the game, and exit.
4) Read the list of numbers again, and notice it didn't change.
5) Change the map to whatever you want, any way you want - the client numbers never change.
|Attached Files||randtest.wad [^] (5,703 bytes) 2018-06-04 10:19|
Torr Samaho (administrator)
|Was this any different in Zandronum 2.x?|
|The bug exists in Zandronum 2.x as well.|
|Only registered users can voice their support. Click here to register, or here to log in.|
|Opponents:||No one explicitly opposes this issue yet.|
|2018-06-04 10:19||throwaway||New Issue|
|2018-06-04 10:19||throwaway||File Added: randtest.wad|
|2018-06-17 19:06||Torr Samaho||Note Added: 0019271|
|2018-06-17 19:07||Torr Samaho||Status||new => feedback|
|2018-06-18 22:43||throwaway||Note Added: 0019276|
|2018-06-18 22:43||throwaway||Status||feedback => new|
Questions or other issues? Contact Us.
|Copyright © 2000 - 2019 MantisBT Team|