Zandronum Chat on our Discord Server Get the latest version: 3.1
Source Code

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0003432Zandronum[All Projects] Bugpublic2018-06-01 23:522024-03-01 04:57
ReporterHellBlade64 
Assigned To 
PrioritynormalSeverityminorReproducibilityrandom
StatusclosedResolutionno change required 
PlatformWindowsOS10OS VersionLatest
Product Version3.0 
Target VersionFixed in Version 
Summary0003432: Slippery Air Control
DescriptionI've been taking cracks at fixing this issue since I started hosting Skulltag servers almost ten years ago and haven't figured it out.

My best description of this is that on other servers, air control functions as it should. However any time I host a server, I'm stuck slipping and sliding through air or water (as this also affects swimming in deep water sectors).

Ever since my first encounter (to reiterate) with this almost ten years ago, I've been under the assumption that it's a setting not set right on my part. But I've gathered that other people have had this issue aswell.

I used Classic Ghouls VS Humans' (gvhv7b9_fixed.pk3) Sjas ghoul as an example in this video.

'https://www.youtube.com/watch?v=iL3J0vqn-JY&t=0s&index=2&list= [^]'

The most perplexing thing concerning this is that with the below video, whether the air control is broken or not seems to vary game to game. Never during the before game countdown.
Steps To ReproduceI don't know the exact steps to reproduce this kind of result outside of GvH other than maybe reset the map you're on and see if air control in the deep water sector behaves normally or is broken.

As for Ghouls VS Humans:

1)Make sure that there are two clients on the server
and have either you or him join as an SJAS.
2)Insure that air control is working before match.
3)See if it still works during match. If not, spectate or have your friend spectate to re-initiate the pre-match countdown timer.
Attached Files

- Relationships

-  Notes
User avatar (0019262)
StrikerMan780 (reporter)
2018-06-02 20:32
edited on: 2018-06-02 20:33

This should probably be renamed "slippery flight/swimming" rather than air control, since it's not related to "air control" in the typical sense.

User avatar (0021491)
HellBlade64 (reporter)
2020-07-10 03:35

Late update 7/9/2020:

The cause of this issue is the compatflag "compat_plasmabump".
User avatar (0023146)
Ru5tK1ng (updater)
2024-03-01 04:57

From what I recall, I had brought this issue up 10 years ago because I found out that dmflag would interfere with bridge things making the player skate across them at blazing speeds. However compat_plasmabump is something that exists solely for old, ancient mappacks as well as modern 'OS' style maps that rely on vanilla plasma bump. If you're running GvH, there's no reason to enable that flag.

Issue Community Support
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
Supporters: No one explicitly supports this issue yet.
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2018-06-01 23:52 HellBlade64 New Issue
2018-06-02 20:32 StrikerMan780 Note Added: 0019262
2018-06-02 20:32 StrikerMan780 Note Edited: 0019262 View Revisions
2018-06-02 20:33 StrikerMan780 Note Edited: 0019262 View Revisions
2020-07-10 03:35 HellBlade64 Note Added: 0021491
2024-03-01 04:57 Ru5tK1ng Note Added: 0023146
2024-03-01 04:57 Ru5tK1ng Status new => closed
2024-03-01 04:57 Ru5tK1ng Resolution open => no change required






Questions or other issues? Contact Us.

Links


Copyright © 2000 - 2024 MantisBT Team
Powered by Mantis Bugtracker