Anonymous | Login | Signup for a new account | 2024-04-23 18:21 UTC |
My View | View Issues | Change Log | Roadmap | Zandronum Issue Support Ranking | Rules | My Account |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0003432 | Zandronum | [All Projects] Bug | public | 2018-06-01 23:52 | 2024-03-01 04:57 | ||||
Reporter | HellBlade64 | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | minor | Reproducibility | random | ||||
Status | closed | Resolution | no change required | ||||||
Platform | Windows | OS | 10 | OS Version | Latest | ||||
Product Version | 3.0 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0003432: Slippery Air Control | ||||||||
Description | I've been taking cracks at fixing this issue since I started hosting Skulltag servers almost ten years ago and haven't figured it out. My best description of this is that on other servers, air control functions as it should. However any time I host a server, I'm stuck slipping and sliding through air or water (as this also affects swimming in deep water sectors). Ever since my first encounter (to reiterate) with this almost ten years ago, I've been under the assumption that it's a setting not set right on my part. But I've gathered that other people have had this issue aswell. I used Classic Ghouls VS Humans' (gvhv7b9_fixed.pk3) Sjas ghoul as an example in this video. 'https://www.youtube.com/watch?v=iL3J0vqn-JY&t=0s&index=2&list= [^]' The most perplexing thing concerning this is that with the below video, whether the air control is broken or not seems to vary game to game. Never during the before game countdown. | ||||||||
Steps To Reproduce | I don't know the exact steps to reproduce this kind of result outside of GvH other than maybe reset the map you're on and see if air control in the deep water sector behaves normally or is broken. As for Ghouls VS Humans: 1)Make sure that there are two clients on the server and have either you or him join as an SJAS. 2)Insure that air control is working before match. 3)See if it still works during match. If not, spectate or have your friend spectate to re-initiate the pre-match countdown timer. | ||||||||
Attached Files | |||||||||
Notes | |
(0019262) StrikerMan780 (reporter) 2018-06-02 20:32 edited on: 2018-06-02 20:33 |
This should probably be renamed "slippery flight/swimming" rather than air control, since it's not related to "air control" in the typical sense. |
(0021491) HellBlade64 (reporter) 2020-07-10 03:35 |
Late update 7/9/2020: The cause of this issue is the compatflag "compat_plasmabump". |
(0023146) Ru5tK1ng (updater) 2024-03-01 04:57 |
From what I recall, I had brought this issue up 10 years ago because I found out that dmflag would interfere with bridge things making the player skate across them at blazing speeds. However compat_plasmabump is something that exists solely for old, ancient mappacks as well as modern 'OS' style maps that rely on vanilla plasma bump. If you're running GvH, there's no reason to enable that flag. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2018-06-01 23:52 | HellBlade64 | New Issue | |
2018-06-02 20:32 | StrikerMan780 | Note Added: 0019262 | |
2018-06-02 20:32 | StrikerMan780 | Note Edited: 0019262 | View Revisions |
2018-06-02 20:33 | StrikerMan780 | Note Edited: 0019262 | View Revisions |
2020-07-10 03:35 | HellBlade64 | Note Added: 0021491 | |
2024-03-01 04:57 | Ru5tK1ng | Note Added: 0023146 | |
2024-03-01 04:57 | Ru5tK1ng | Status | new => closed |
2024-03-01 04:57 | Ru5tK1ng | Resolution | open => no change required |
Copyright © 2000 - 2024 MantisBT Team |