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IDProjectCategoryView StatusDate SubmittedLast Update
0003410Zandronum[All Projects] Bugpublic2018-04-07 05:422018-04-11 12:24
Assigned To 
PlatformWondowsOSWindows Server 2012 R2OS VersionXP/Vista/7
Product Version3.0 
Target VersionFixed in Version 
Summary0003410: A_Fire and A_Warp are not working properly online
DescriptionNamely, the commands do not work with the coordinates shifting parameters relative to the persecuted object (xofs, yofs, zofs), they always go to zero if the game is launched online.
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User avatar (0019162)
Unknown (reporter)
2018-04-09 14:24
edited on: 2018-04-11 12:24

I'm having the same A_Warp issue with a Chasecam thingy I've created, made the camera thing warp behind player but it always gets stuck online, eventhough both the script and DECORATE actor aren't client-sided.

EDIT : Fixed it somehow, still a_warp is too jittery online for some reason.

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- Issue History
Date Modified Username Field Change
2018-04-07 05:42 eagle New Issue
2018-04-09 14:24 Unknown Note Added: 0019162
2018-04-09 14:31 Unknown Note Edited: 0019162 View Revisions
2018-04-09 14:31 Unknown Note Edited: 0019162 View Revisions
2018-04-11 12:24 Unknown Note Edited: 0019162 View Revisions

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