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IDProjectCategoryView StatusDate SubmittedLast Update
0000341Zandronum[All Projects] Bugpublic2011-03-20 19:042015-09-01 16:53
ReporterConflagratedCanine 
Assigned To 
PrioritynormalSeveritymajorReproducibilityalways
StatusclosedResolutioninvalid 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0000341: A_CheckSight only checks target online.
DescriptionA_CheckSight, which is supposed to jump when no player pawn can POTENTIALLY see the actor, only jumps if it's current target can't potentially see it.

For example, I have a gnome that is only supposed to move when nobody can see it, stalking a random player. However, it will begin to stalk its target even if other players are looking right at it.

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-  Notes
User avatar (0001196)
Torr Samaho (administrator)
2011-03-27 14:33

Without an example wad I can't say what's going on. In general, A_CheckSight should only jump if no player (through his current camera) can see the actor. I checked the code and I don't see any dependence on the actor's current target.

Before proceeding, you should first test if A_CheckSight behaves in ZDoom multiplayer (i.e. with at least two players) as you expect it to.
User avatar (0013357)
Dusk (developer)
2015-09-01 16:53
edited on: 2015-09-01 16:53

No feedback for 4 years, closing


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- Issue History
Date Modified Username Field Change
2011-03-20 19:04 ConflagratedCanine New Issue
2011-03-27 14:33 Torr Samaho Note Added: 0001196
2011-03-27 14:36 Torr Samaho Status new => feedback
2012-06-09 13:22 Torr Samaho Category General => Bug
2015-09-01 16:53 Dusk Note Added: 0013357
2015-09-01 16:53 Dusk Status feedback => closed
2015-09-01 16:53 Dusk Resolution open => invalid
2015-09-01 16:53 Dusk Note Edited: 0013357 View Revisions






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