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IDProjectCategoryView StatusDate SubmittedLast Update
0003377Zandronum[All Projects] Bugpublic2018-02-20 12:232020-11-29 20:30
ReporterIvan 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
Statusneeds testingResolutionopen 
PlatformOSOS Version
Product Version3.0 
Target VersionFixed in Version 
Summary0003377: Survival Points can overflow
DescriptionHere's a funny image:'https://imgur.com/a/6IdpI [^]'

The map had so many potent monsters that the player points overflew, then ended up positive by the end of the map regardless. Point limit should probably be increased.
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-  Notes
User avatar (0019078)
Korshun (reporter)
2018-02-20 13:03
edited on: 2018-02-20 13:06

Speaking of overflows, can Zandronum stop using 16-bit variables in so many places in network code? It used 16-bit item counts in 2.0 (fixed in 3.0), but it STILL uses 16-bit HP in netcode:'https://zandronum.com/tracker/view.php?id=3050 [^]'

If you believe that using 32-bit ints everywhere will unacceptably increase bandwidth use, implement variable width ints into the protocol.

EDIT: did I mention 16-bit TIDS in the protocol? (fixed in 3.0).

User avatar (0019079)
Ivan (reporter)
2018-02-20 14:29

Oddly enough, monster healths can be above 32767, they use 32 bit ints. And I had observed the player health problem, that's why I had to limit player health to 16k in my mod.
User avatar (0021570)
Torr Samaho (administrator)
2020-11-29 20:30

I added Kaminski's patch for this.

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Supporters: Korshun
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- Issue History
Date Modified Username Field Change
2018-02-20 12:23 Ivan New Issue
2018-02-20 13:03 Korshun Note Added: 0019078
2018-02-20 13:06 Korshun Note Edited: 0019078 View Revisions
2018-02-20 14:29 Ivan Note Added: 0019079
2020-11-29 20:30 Torr Samaho Note Added: 0021570
2020-11-29 20:30 Torr Samaho Status new => needs testing






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