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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0003361 | Zandronum | [All Projects] Suggestion | public | 2018-01-10 17:30 | 2022-10-14 05:23 | ||||
Reporter | Unknown | ||||||||
Assigned To | |||||||||
Priority | high | Severity | feature | Reproducibility | N/A | ||||
Status | resolved | Resolution | fixed | ||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
Product Version | 3.0 | ||||||||
Target Version | Fixed in Version | 3.1 | |||||||
Summary | 0003361: dmflag to allow allies to shoot through each other ? | ||||||||
Description | This would come in handy especially for LA Worlds levelpacks, to prevent players from shooting each other off edges or block each other rockets (aka prevent trolling) . | ||||||||
Attached Files | |||||||||
Notes | |
(0018992) Unknown (reporter) 2018-01-10 17:32 |
or levelpacks like it. |
(0019004) Korshun (reporter) 2018-01-20 00:55 edited on: 2018-01-20 00:56 |
This should be a built-in option. Currently, mods have to implement this feature themselves (e.g. Complex Doom) using hacks like +THRUGHOST and +THRUSPECIES and turning all bullets into projectiles. |
(0022453) WaTaKiD (updater) 2022-10-14 05:23 |
'https://hg.osdn.net/view/zandronum/zandronum-stable/rev/9e76d8b5de98 [^]' was added in zan 3.1 which adds sv_shootthroughallies and sv_dontpushallies marking as resolved |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
Supporters: | Korshun |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2018-01-10 17:30 | Unknown | New Issue | |
2018-01-10 17:32 | Unknown | Note Added: 0018992 | |
2018-01-20 00:55 | Korshun | Note Added: 0019004 | |
2018-01-20 00:56 | Korshun | Note Edited: 0019004 | View Revisions |
2022-10-14 05:23 | WaTaKiD | Note Added: 0022453 | |
2022-10-14 05:23 | WaTaKiD | Status | new => resolved |
2022-10-14 05:23 | WaTaKiD | Resolution | open => fixed |
2022-10-14 05:23 | WaTaKiD | Fixed in Version | => 3.1 |
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