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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0003328||Zandronum||[All Projects] Bug||public||2017-11-04 20:24||2019-02-16 19:20|
|Target Version||Fixed in Version|
|Summary||0003328: A_CustomMeleeAttack / Melee ??? state seem to play sounds from Missile state|
|Description||Just as summary says.|
|Steps To Reproduce||Probably only example wad would do at this point.|
First idea would be put play sound in missile but make it rarely enter the state than just make monster to use the melee attack that simply well does not play sounds or play sound but after some time. you should hear sounds from missile state at this point.
Strange bug tbh.
|Additional Information||Linux hue 4.4.92-31-default #1 SMP Sun Oct 22 06:56:24 UTC 2017 (1d80e8a) x86_64 x86_64 x86_64 GNU/Linux|
Zandronum 3.0 - 170901-1140 - SDL version
Zandronum 3.1-alpha - 171029-2129 - SDL version
|Please post an example wad.|
|This still happens.|
Quote from Filystea
I might think about it. If I see some of stuff I reported resolved.
Because I will lose on this one ( hard to produce ). One hour? Two fucking hours? And not a single respond will happen after that.
Y. This will have to wait.
I fixed it it was bug in my code.
Please close this.
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|Supporters:||No one explicitly supports this issue yet.|
|Opponents:||No one explicitly opposes this issue yet.|
|2017-11-04 20:24||Filystea||New Issue|
|2017-11-05 18:30||Dusk||Note Added: 0018797|
|2017-11-05 18:30||Dusk||Priority||high => normal|
|2017-11-05 18:30||Dusk||Severity||major => minor|
|2017-11-05 18:30||Dusk||Status||new => feedback|
|2018-11-25 15:17||Filystea||Note Added: 0020190|
|2018-11-25 15:17||Filystea||Status||feedback => new|
|2018-11-25 22:53||WubTheCaptain||Note Added: 0020204|
|2018-11-28 19:56||Filystea||Note Added: 0020209|
|2019-02-16 19:20||Filystea||Note Added: 0020395|
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