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IDProjectCategoryView StatusDate SubmittedLast Update
0003254Zandronum[All Projects] Bugpublic2017-09-04 06:092017-09-08 09:32
ReporterDoomkid 
Assigned To 
PrioritynormalSeveritymajorReproducibilityrandom
StatusfeedbackResolutionopen 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version3.0-beta 
Target VersionFixed in Version 
Summary0003254: Client Desyncs from server, yet stays connected
DescriptionDuring play, the client will "desync" from the server. You cannot see the animations of other players shooting, you cannot see your health being lowered, all you can see is your player moving through the map as well as the other players. You are still connected to the server, but on the client end, everything you are seeing is wrong.
Steps To ReproduceIt seems to happen at random in servers. Ping must be at least somewhat high (generally around 150ms or above). It occurs quite frequently and interrupts/ruins about 1 in 5 deathmatches. It occurred in 2.1.2 as well, although very slightly less often.
Additional InformationA youtube video demonstrating the issue in-game:

'https://www.youtube.com/watch?v=nX7NGujPtTs [^]'
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-  Notes
User avatar (0018236)
Dusk (developer)
2017-09-07 20:39
edited on: 2017-09-08 09:32

Can you please attach a zipped client-side demo demonstrating the issue onto this ticket?


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- Issue History
Date Modified Username Field Change
2017-09-04 06:09 Doomkid New Issue
2017-09-07 20:39 Dusk Note Added: 0018236
2017-09-07 20:39 Dusk Status new => feedback
2017-09-08 09:32 Dusk Note Edited: 0018236 View Revisions






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