View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] |
ID | Project | Category | View Status | Date Submitted | Last Update |
0003254 | Zandronum | [All Projects] Bug | public | 2017-09-04 06:09 | 2017-09-08 09:32 |
|
Reporter | Doomkid | |
Assigned To | | |
Priority | normal | Severity | major | Reproducibility | random |
Status | feedback | Resolution | open | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 3.0-beta | |
Target Version | | Fixed in Version | | |
|
Summary | 0003254: Client Desyncs from server, yet stays connected |
Description | During play, the client will "desync" from the server. You cannot see the animations of other players shooting, you cannot see your health being lowered, all you can see is your player moving through the map as well as the other players. You are still connected to the server, but on the client end, everything you are seeing is wrong. |
Steps To Reproduce | It seems to happen at random in servers. Ping must be at least somewhat high (generally around 150ms or above). It occurs quite frequently and interrupts/ruins about 1 in 5 deathmatches. It occurred in 2.1.2 as well, although very slightly less often. |
Additional Information | A youtube video demonstrating the issue in-game:
'https://www.youtube.com/watch?v=nX7NGujPtTs [^]' |
|
Attached Files | |
|