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IDProjectCategoryView StatusDate SubmittedLast Update
0003214Zandronum[All Projects] Bugpublic2017-08-02 08:382017-08-05 08:38
ReporterFused 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
Statusneeds reviewResolutionopen 
PlatformOSOS Version
Product Version3.0-beta 
Target VersionFixed in Version 
Summary0003214: Axeblood appears to have no target with +PUFFGETSOWNER
DescriptionWeapons that have +WEAPON.AXEBLOOD are supposed to call an axeblood actor instead of regular blood.https://zdoom.org/wiki/Classes:AxeBlood [^]

While all of this works, it appears axeblood does not have a target pointer set, while regular blood does. This is problematic in my mod, where zombies have green blood over red blood for humans. This only works with regular blood, while the code is identical. I do need axeblood to simulate more blood.
Attached Files? file icon ZH2_Core.pk3 [^] (463,374 bytes) 2017-08-03 10:17

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-  Notes
User avatar (0018133)
Dusk (developer)
2017-08-02 09:29

Is this also broken in GZDoom 1.8.6?
User avatar (0018137)
Fused (reporter)
2017-08-03 10:16
edited on: 2017-08-03 10:23

I'm not sure how to check, since the flag is for weapons, which I can't give to enemies, and I am unable to create a proper server in GZdoom, nor add bots.

I did however make a minimal example wad if someone knows how to. Simply run it, go to the map DEBUG, and have bots walk over the stimpacks. Then simply shoot them with any doom 2 weapon to notice green blood. Then give yourself the shotgun2 weapon, and shoot again. Notice how it's red blood now. It should be green.

EDIT: I should mention that in the blood file, the first two actors in there are all that are needed to be checked. NewBlood is spawned by normal weapons, while MoreBlood is spawned by weapons with the +WEAPON.AXEBLOOD flag. As you see, they are identical basically, apart from a bit more blood spawn with the latter.

User avatar (0018142)
Fused (reporter)
2017-08-04 20:01
edited on: 2017-08-04 20:01

This doesn't work in GZDoom 1.8.6 either. I guess it's not in yet then. Would it be possible to implement this? I can't exactly work around this at all.

User avatar (0018144)
Dusk (developer)
2017-08-05 08:38

For 3.0 that's unlikely unless Torr decides otherwise.

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- Issue History
Date Modified Username Field Change
2017-08-02 08:38 Fused New Issue
2017-08-02 09:29 Dusk Note Added: 0018133
2017-08-02 09:29 Dusk Status new => feedback
2017-08-02 09:29 Dusk Priority high => normal
2017-08-03 10:16 Fused Note Added: 0018137
2017-08-03 10:16 Fused Status feedback => new
2017-08-03 10:17 Fused File Added: ZH2_Core.pk3
2017-08-03 10:19 Fused Note Edited: 0018137 View Revisions
2017-08-03 10:23 Fused Note Edited: 0018137 View Revisions
2017-08-04 20:01 Fused Note Added: 0018142
2017-08-04 20:01 Fused Note Edited: 0018142 View Revisions
2017-08-04 20:26 Shift Note Added: 0018143
2017-08-05 08:34 Dusk Note Deleted: 0018143
2017-08-05 08:38 Dusk Note Added: 0018144
2017-08-05 08:38 Dusk Status new => needs review






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