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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0003198 | Zandronum | [All Projects] Bug | public | 2017-07-25 20:36 | 2019-06-04 21:54 | ||||||||
Reporter | SpoopyMarcarita | ||||||||||||
Assigned To | Dusk | ||||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | new | Resolution | open | ||||||||||
Platform | OS | Windows 10 | OS Version | ||||||||||
Product Version | |||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0003198: Poisondamage doesn't work | ||||||||||||
Description | As the title of the report states: poisondamage seems to be not applicable when the required flags are added to an actor. | ||||||||||||
Attached Files | ![]() | ||||||||||||
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Dusk (developer) 2017-07-26 11:07 edited on: 2017-07-26 11:07 |
Please post a minimal example wad demonstrating the issue. Also, is this happening in 2.1.2 or 3.0? |
SpoopyMarcarita (reporter) 2017-07-26 15:16 |
http://www.mediafire.com/file/73q5sni6n3lzp7a/poison.wad [^] This happens in 3.0 How you could replicate it with this wad: 1) Go to multiplayer options 2) Start a team deathmatch game 3) Go to team blue and enter in console: "summon poisonpelletcloud" 4) Enter "freeze" in console 5) Switch teams to team red (or spectate and rejoin as team red) 6) Go to the location where you spawned the poisonpelletcloud and enter "freeze" in console 7) Walk into the cloud. You will see that the green poison effect will trigger but not the damage over time |
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Date Modified | Username | Field | Change |
2017-07-25 20:36 | SpoopyMarcarita | New Issue | |
2017-07-26 11:07 | Dusk | Note Added: 0018098 | |
2017-07-26 11:07 | Dusk | Assigned To | => Dusk |
2017-07-26 11:07 | Dusk | Status | new => feedback |
2017-07-26 11:07 | Dusk | Note Edited: 0018098 | View Revisions |
2017-07-26 15:16 | SpoopyMarcarita | Note Added: 0018100 | |
2017-07-26 15:16 | SpoopyMarcarita | Status | feedback => assigned |
2017-07-26 15:17 | SpoopyMarcarita | File Added: poison.wad | |
2019-06-04 21:54 | Dusk | Status | assigned => new |
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