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IDProjectCategoryView StatusDate SubmittedLast Update
0003181Zandronum[All Projects] Suggestionpublic2017-07-06 21:212017-07-23 18:52
Assigned To 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version2.1 
Target Version3.1Fixed in Version 
Summary0003181: Sync looping sounds to newly connected clients
DescriptionIf a looping sound is played on an actor and then a client connects, the client won't hear the looping sound that the actor is currently playing until the next call to A_PlaySound.

This can be a source of confusion and hidden sound bugs, and become inconvenient in cases when A_PlaySound can't be easily repeatedly called.
Attached Files? file icon ShortRedTorchWithSound.wad [^] (152,885 bytes) 2017-07-17 13:48

- Relationships

-  Notes
User avatar (0018047)
Korshun (reporter)
2017-07-16 13:29

I found out that repeatedly calling A_PlaySound on an actor causes redundant net traffic. Implementing looping sound sync would eliminate it.
User avatar (0018050)
Edward-san (developer)
2017-07-16 19:32

Does it happen in 2.1?
User avatar (0018054)
Korshun (reporter)
2017-07-17 13:49
edited on: 2017-07-17 13:55

Yes. It is the same in 2.1.2. You can test it using the example wad (summon ShortRedTorch).

In 3.0, cl_showcommands shows a lot of sound playing commands. In 2.1.2, cl_showcommands doesn't work, but spawning a lot of torches results in an increase in net traffic.

Also, 2.1.2 doesn't sync looping sounds either.

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Supporters: Korshun Fused
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2017-07-06 21:21 Korshun New Issue
2017-07-16 13:29 Korshun Note Added: 0018047
2017-07-16 19:32 Edward-san Note Added: 0018050
2017-07-16 19:32 Edward-san Status new => feedback
2017-07-17 13:48 Korshun File Added: ShortRedTorchWithSound.wad
2017-07-17 13:49 Korshun Note Added: 0018054
2017-07-17 13:49 Korshun Status feedback => new
2017-07-17 13:55 Korshun Note Edited: 0018054 View Revisions
2017-07-17 18:50 Edward-san Product Version 3.0-beta => 2.1
2017-07-23 18:52 Dusk Target Version => 3.1

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