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IDProjectCategoryView StatusDate SubmittedLast Update
0003150Zandronum[All Projects] Suggestionpublic2017-05-31 19:102018-10-05 07:03
ReporterFused 
Assigned To 
PrioritynormalSeverityfeatureReproducibilityN/A
StatusnewResolutionopen 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0003150: Backport +SKYEXPLODE for bullet puffs
DescriptionI need this flag for my bulletpuffs, because they need to always spawn in order to have realistic tracers. My tracers spawn with the bulletpuffs so they have a realistic angle and pitch towards them, but obviously this wont happen when shooting a sky. So this is actually kind of an urgent request, since my tracers work in a way where they indicate whenever somebody is being shot, which is important.
Additional InformationLike with Strikerman, this probably will be my last backport request... for now ;)

I tried to look for the commit, but I could only find this fix, where line horizon is supported. This is also essential.https://github.com/rheit/zdoom/pull/649 [^]
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-  Notes
User avatar (0017792)
Fused (reporter)
2017-05-31 19:23
edited on: 2017-05-31 19:30

According to Korshun, the code actually exists in Zandronum. Perhaps it's actually bugged?

EDIT: unless it was never supported for bulletpuffs, and we do need the patch I added.

User avatar (0017981)
Korshun (reporter)
2017-07-06 21:00

Should be renamed "Backport +SKYEXPLODE on bullet puffs"

Issue Community Support
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Supporters: Korshun Konda Fused
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2017-05-31 19:10 Fused New Issue
2017-05-31 19:23 Fused Note Added: 0017792
2017-05-31 19:30 Fused Note Edited: 0017792 View Revisions
2017-07-06 21:00 Korshun Note Added: 0017981
2017-07-07 12:14 Dusk Summary Backport +SKYEXPLODE => Backport +SKYEXPLODE for bullet puffs
2018-10-05 07:03 WubTheCaptain Relationship added related to 0003532
2018-10-05 07:03 WubTheCaptain Relationship deleted related to 0003532






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