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IDProjectCategoryView StatusDate SubmittedLast Update
0000315Zandronum[All Projects] Bugpublic2011-02-28 20:142024-01-29 15:50
ReporterLuke 
Assigned To 
PrioritynormalSeveritymajorReproducibilityalways
StatusresolvedResolutionfixed 
PlatformLinuxOSUbuntu/EdubuntuOS Version10.10/10.04
Product Version98d 
Target VersionFixed in Version 
Summary0000315: Can't see through semi-transparent textures like grids when in OpenGL
DescriptionAs the title says.

When the render is OpenGL I can't see through those textures. I've the latest Nvidia drivers.

In software mode I can see through.
Steps To ReproduceStart DOOM2 and turn 180 as you spawn in map01, when in OpenGL under Ubuntu 10.10, 10.04 or Edubuntu 10.04, 10.10.
Additional InformationGPU: Asus Nvidia GeForce GTX260 (896Mb DDR3)
CPU: Intel Core 2 Quad @2.44Ghz
RAM: 4Gb DDR2 800mhz OCZ (2x2Gb)
Motherboard: Asus P5KC
Attached Files

- Relationships
duplicate of 0000314closed Can't see through semi-transparent textures like grids when in OpenGL 

-  Notes
User avatar (0001136)
Luke (reporter)
2011-02-28 20:15

Excuse me if I've reported this two times. I can't delete this so: sorry.
User avatar (0001137)
Gez (reporter)
2011-03-01 08:14
edited on: 2011-03-01 08:14

This might somehow be related to 0000269, since it doesn't seem that the issue in 269 is in hqx proper. Does the presence of dynamic lights change whether you can see or not?

User avatar (0001138)
unknownna (updater)
2011-03-01 09:18

This also sounds similar to:

'http://www.skulltag.com/forum/viewtopic.php?f=33&t=23128 [^]'

Does anything happen if you set gl_fogmode to 0, i.e., turn off the fog?
User avatar (0001139)
Luke (reporter)
2011-03-01 15:36

Doesn't help. It only lightens the ambient light.
User avatar (0001780)
Luke (reporter)
2011-06-06 16:06

A german guy told me that he has the same problem, sometime, while playing on mac. I told him to post here but I said it anyway.
User avatar (0009046)
Watermelon (developer)
2014-06-11 15:58

Please check in if this is a graphics issue on your end or a gzdoom issue... or if its resolved in 2.0
User avatar (0010256)
Dusk (developer)
2014-09-07 15:14

'https://github.com/coelckers/gzdoom/commit/e29fce6951c70e5c2036e6dfc4ccf0fe38f24f00 [^]'
User avatar (0023033)
Ru5tK1ng (updater)
2024-01-29 15:50

The fix was added in 3.x.

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- Issue History
Date Modified Username Field Change
2011-02-28 20:14 Luke New Issue
2011-02-28 20:15 Luke Note Added: 0001136
2011-03-01 02:46 unknownna Relationship added duplicate of 0000314
2011-03-01 08:14 Gez Note Added: 0001137
2011-03-01 08:14 Gez Note Edited: 0001137 View Revisions
2011-03-01 09:18 unknownna Note Added: 0001138
2011-03-01 11:13 unknownna Status new => feedback
2011-03-01 15:36 Luke Note Added: 0001139
2011-03-01 15:36 Luke Status feedback => new
2011-06-06 16:06 Luke Note Added: 0001780
2012-06-09 13:22 Torr Samaho Category General => Bug
2014-06-11 15:58 Watermelon Note Added: 0009046
2014-06-11 15:58 Watermelon Status new => feedback
2014-09-07 15:14 Dusk Note Added: 0010256
2024-01-29 15:50 Ru5tK1ng Note Added: 0023033
2024-01-29 15:50 Ru5tK1ng Status feedback => resolved
2024-01-29 15:50 Ru5tK1ng Resolution open => fixed






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