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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0003149 | Zandronum | [All Projects] Bug | public | 2017-05-30 23:09 | 2021-12-17 14:23 | ||||
Reporter | Catastrophe | ||||||||
Assigned To | Kaminsky | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 2.1 | ||||||||
Target Version | 3.1 | Fixed in Version | 3.1 | ||||||
Summary | 0003149: EVENT script for return and capture don't work on Skulltag | ||||||||
Description | This happens in both 2.1.2 and 3.0-beta. Basically returning the skull and capturing in Skulltag doesn't seem to run the appropriate EVENT script. It works fine in CTF though. Happens in both Singleplayer and Multiplayer. I don't know if this is the right place to put this, but once this is fixed, could we also have arg2 of the capture EVENT to return the number of points obtained as well? Skulltag features certain scoring areas that give more than one point. | ||||||||
Steps To Reproduce | Load this'http://allfearthesentinel.net/download?file=fnf-stats-r3-test4.pk3 [^]' Load any skulltag mappack; here's one for the lazy:'http://allfearthesentinel.net/download?file=stcomp_b2.pk3 [^]' (start at map stcomp01) Add a bot and go ahead and grab their skull and capture it, you'll see that fnf-stats will print a debug message in the console if you pick up the enemy skull but not if you capture it. The same can be done in CTF to see that everything works fine in that gamemode. | ||||||||
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Notes | |
(0017841) Ru5tK1ng (updater) 2017-06-19 03:42 |
Looking through the code it seems water didn't notice that Skulltag mode handles returns and captures in different spots than in CTF. Since 3.0 is coming out soon, I'll mark this for 3.1 and leave my fix for review for a later PR. 'https://bitbucket.org/Ru5tK1ng/zandoom/commits/8cd52f40824879da9a2d94281521be8e4020a588 [^]' |
(0017847) Cutman (reporter) 2017-06-19 13:30 edited on: 2017-06-19 13:35 |
If this is a priority please do the same for the White Flag too, I believe it is also missing compatibility (issue 0003126 and maybe 0003078 ) |
(0021552) Torr Samaho (administrator) 2020-10-25 21:14 |
I added Kaminsky's patch for this. |
(0021918) Kaminsky (developer) 2021-12-17 14:23 |
This has been fixed in 3.1, and arg2 of GAMEEVENT_CAPTURES now contains the number of points earned from the capture. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | Combinebobnt EpicTyphlosion |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2017-05-30 23:09 | Catastrophe | New Issue | |
2017-06-04 08:58 | Torr Samaho | Product Version | 3.0-beta => 2.1 |
2017-06-19 03:42 | Ru5tK1ng | Note Added: 0017841 | |
2017-06-19 03:42 | Ru5tK1ng | Status | new => needs review |
2017-06-19 03:42 | Ru5tK1ng | Target Version | => 3.1 |
2017-06-19 13:30 | Cutman | Note Added: 0017847 | |
2017-06-19 13:35 | Cutman | Note Edited: 0017847 | View Revisions |
2017-06-19 19:03 | Ru5tK1ng | Relationship added | related to 0003126 |
2020-10-25 21:14 | Torr Samaho | Note Added: 0021552 | |
2020-10-25 21:14 | Torr Samaho | Status | needs review => needs testing |
2021-12-17 14:23 | Kaminsky | Note Added: 0021918 | |
2021-12-17 14:23 | Kaminsky | Status | needs testing => resolved |
2021-12-17 14:23 | Kaminsky | Fixed in Version | => 3.1 |
2021-12-17 14:23 | Kaminsky | Resolution | open => fixed |
2021-12-17 14:23 | Kaminsky | Assigned To | => Kaminsky |
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