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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0003145 | Zandronum | [All Projects] Suggestion | public | 2017-05-27 22:03 | 2024-03-01 04:48 | ||||||||
Reporter | Revilution | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | feature | Reproducibility | N/A | ||||||||
Status | confirmed | Resolution | backport later | ||||||||||
Platform | Microsoft | OS | Windows | OS Version | 10 | ||||||||
Product Version | 3.0-beta | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0003145: Port the +DONTTHRUST flag | ||||||||||||
Description | It's quite a while i see this Actor flag in GZDoom and yet it is not avaliable in Zandronum, this flag is usefull for making actors being discarded by A_Explode, A_RadiusThrust and similar functions if the actor is meant to be static yet shootable, stationary bosses as well solid shootable decorative actors can benefict from this instead of setting their Mass property to an absurd high value to make them immune to these functions. | ||||||||||||
Attached Files | |||||||||||||
Notes | |
(0021588) obake (reporter) 2021-01-15 19:32 |
As a modder, the Dontthrust flag is immensely useful, and should absolutely be added to Zandronum. Turret type enemies benefit from this flag especially. |
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Supporters: | Dynamix AtomicLugia FConst eagle obake mifu |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2017-05-27 22:03 | Revilution | New Issue | |
2021-01-15 19:32 | obake | Note Added: 0021588 | |
2024-03-01 04:48 | Ru5tK1ng | Status | new => confirmed |
2024-03-01 04:48 | Ru5tK1ng | Resolution | open => backport later |
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