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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0003116||Zandronum||[All Projects] Bug||public||2017-04-30 16:25||2017-08-12 12:20|
|Platform||Windows 10 creators update||OS||Windows||OS Version||XP/Vista/7|
|Target Version||Fixed in Version|
|Summary||0003116: Huge lag on intel hd 4000 when I turn the player camera left,right up or down|
|Description||-Game runs well if I do nothing ingame.|
-Game runs well if I walk forward,backyard,strafe left and strafe right.
-If using a mod that wiggle the câmera angle when in pain state, the game fps will go to 0 for about 2 - 4 seconds.
-If I move left, move right or look up and look down, the fps will go to 0 for all the moment the fps will go to 0 (plus gpu and cpu usage from zandronum will go to 0%)
-I also have a huge lag if I open the customize control,joystick options and vídeo options (When I open these menus, both gpu and cpu goes to 0% of use) and if I press esc and wait like 4 - 10 seconds it goes back to the previous menu and the cpu/gpu/fps goes normal.
-The same gpu Works fine with the latest gzdoom and qzdoom in opengl using the intel gpu.
-The zandronum 3.0 Works fine if used with the amd hd8870m
Torr Samaho (administrator)
|Is GZDoom 1.8.6 behaving differently?|
edited on: 2017-05-01 15:01
if i have vid_fps 1 fixes this problem, but idk why
EDIT: the same happens with gzdoom 1.8.6
Also, I found that even zandronum 2.0 is suffering from the same effect but worse
EDIT: Since I can now compile zandronum, I'm gonna comiple it and try to see where things are breaking.
Tried to compile in visual studio 2017:
-Debug mode: the game took 5 seconds to show something on screen when I start a new map, but it Works without any kind of problem.
-Release mode: triggers the weird error that causes 0fps
I'm kinda lost about what's triggering this error so I may ask the gzdoom devs about some tips
edited on: 2017-05-21 14:33
in case this helps, here's a cpu/gpu log while running zandronum, til 11 seconds i was on menu, the rest i was in game:https://1drv.ms/u/s!AurELTq1jbljkbkGB-2yyHL0KBV8ew [^]
EDIT: vid_showpalette 1 also fixes the lag
EDIT 2: game start in 11 second, before that I was on menu and as you can see it's working.
total cpu time: external code 99% zandronum 1%
about this 99%:
46% of it is KernelBase.dll
10% of it is igdusc32.dll
4% of it is ig7icd32.dll
3% of it is ntdll.dll
3% of it is d3d11.dll
EDIT3: this problem only happens in release mode.
another log with more debug info:https://1drv.ms/u/s!AurELTq1jbljkbkHAzRdXdsbYCyxnA [^]
|UPDATE: this huge lag also happens with gzdoom only in 64bits builds (all the new releases suffer from that)|
UPDATE: intel has released a "new" driver to the intel hd4000.
The good part is now I can play the latest gzdoom builds just fine.
The bad is that it doesn't fix the zandronum lag iuse :(
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|Opponents:||No one explicitly opposes this issue yet.|
|2017-04-30 16:25||ibm5155||New Issue|
|2017-04-30 17:02||Torr Samaho||Note Added: 0017451|
|2017-04-30 17:39||ibm5155||Note Added: 0017456|
|2017-04-30 17:48||ibm5155||Note Edited: 0017456||View Revisions|
|2017-05-01 15:01||ibm5155||Note Edited: 0017456||View Revisions|
|2017-05-01 17:12||ibm5155||Note Added: 0017480|
|2017-05-01 21:17||Torr Samaho||Relationship added||related to 0003074|
|2017-05-21 13:53||Torr Samaho||Relationship added||has duplicate 0003143|
|2017-05-21 14:10||ibm5155||Note Added: 0017730|
|2017-05-21 14:12||ibm5155||Note Edited: 0017730||View Revisions|
|2017-05-21 14:24||ibm5155||Note Edited: 0017730||View Revisions|
|2017-05-21 14:33||ibm5155||Note Edited: 0017730||View Revisions|
|2017-06-06 12:06||ibm5155||Note Added: 0017803|
|2017-08-12 12:20||ibm5155||Note Added: 0018163|
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