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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0003050 | Zandronum | [All Projects] Bug | public | 2017-04-09 13:06 | 2022-10-14 01:44 | ||||
Reporter | Korshun | ||||||||
Assigned To | Dusk | ||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
Product Version | 2.1 | ||||||||
Target Version | Fixed in Version | 3.1 | |||||||
Summary | 0003050: Actor health above 32767 is incorrectly transmitted to clients and causes weapon sprite desync for players | ||||||||
Description | Actor healths are apparently transmitted to clients as 16-bit signed integers, just like tids and inventory item counts were in 2.1.2. Setting it to a value above 32767 may cause clients to think it's negative and desync weapon sprite while keeping the game playable. This bug happens in both 2.1.2 and 3.0 | ||||||||
Steps To Reproduce | 1) load the attached wad which sets player health to 100000 2) note that the client thinks health is negative and breaks weapon sprite | ||||||||
Attached Files | hpdesync.wad [^] (349 bytes) 2017-04-09 13:06 | ||||||||
Notes | |
(0020714) Ivan (reporter) 2019-06-03 12:51 |
Anything planned to be done about this? |
(0020718) Dusk (developer) 2019-06-04 18:43 |
I'll have to take a look into this. |
(0021571) Torr Samaho (administrator) 2020-11-29 20:31 |
I added Kaminski's patch for this. |
(0022443) WaTaKiD (updater) 2022-10-14 01:43 |
'https://hg.osdn.net/view/zandronum/zandronum-stable/rev/4a8b819263ca [^]' was added and ive found the example wad to work fine with quick tests on windows and tspg linux servers marking as resolved |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
Supporters: | Korshun JC Tenton Ivan eagle |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2017-04-09 13:06 | Korshun | New Issue | |
2017-04-09 13:06 | Korshun | File Added: hpdesync.wad | |
2017-04-09 13:55 | WaTaKiD | Product Version | 3.0-beta => 2.1 |
2019-06-03 12:51 | Ivan | Note Added: 0020714 | |
2019-06-04 18:43 | Dusk | Note Added: 0020718 | |
2019-06-04 18:43 | Dusk | Assigned To | => Dusk |
2019-06-04 18:43 | Dusk | Status | new => acknowledged |
2020-11-29 20:31 | Torr Samaho | Note Added: 0021571 | |
2020-11-29 20:31 | Torr Samaho | Status | acknowledged => needs testing |
2022-10-14 01:43 | WaTaKiD | Note Added: 0022443 | |
2022-10-14 01:44 | WaTaKiD | Status | needs testing => resolved |
2022-10-14 01:44 | WaTaKiD | Resolution | open => fixed |
2022-10-14 01:44 | WaTaKiD | Fixed in Version | => 3.1 |
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