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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0002973 | Zandronum | [All Projects] Bug | public | 2017-01-04 22:11 | 2017-01-06 19:15 | ||||
Reporter | Filystea | ||||||||
Assigned To | |||||||||
Priority | high | Severity | major | Reproducibility | always | ||||
Status | closed | Resolution | no change required | ||||||
Platform | OS | OS Version | |||||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0002973: If i spawn monster with SpawnItemEx when monster is defined in same .dec file it won't be spawned | ||||||||
Description | The monster is not spawned. Cloning actor fails. Spawned actor never spawns IF it has monster flag and is in same file as the monster that spawns him. BUT, if actor has flag THRUACTORS. The monster will be spawned. IF actor is defined earlier IT WILL SPAWN. | ||||||||
Steps To Reproduce | actor x1 { monster (...) A_SpawnItemEx( "x2" ) } actor x2 {...} If it is not a monster it will spawn. I did not check all combinations tho. Strange bug. | ||||||||
Additional Information | 3.0-alpha-r160519-2047 Linux zandronum 4.8.0-2-amd64 #1 SMP Debian 4.8.11-1 (2016-12-02) x86_64 GNU/Linux Working example maybe tomorrow. Too much time lost on this already to figure out what happens. | ||||||||
Attached Files | testspawn.pk3 [^] (657 bytes) 2017-01-06 15:10 | ||||||||
Notes | |
(0016613) Filystea (reporter) 2017-01-06 15:16 edited on: 2017-01-06 15:19 |
After making test file. Few notes. It does not matter where the monster actor is defined. It won't spawn. summon zom1 or zom4 they can't summon it self or monster defined somewhere. But if you define monster with monster spawner it will be spawned (example zom3), And if you give flag to monster THRUACTORS and take it away at spawn. It will be spawned. (zom2) This behavior was in singleplayer of zandronum version (see aditional info) and it also was in gzdoom. (I did not check zandronum multiplayer ) GZDoom g2.3pre-1083-gc03cb2c97 - 2016-12-28 12:03:17 +0200 - SDL version Compiled on Dec 28 2016 |
(0016614) Edward-san (developer) 2017-01-06 16:15 |
Sounds like 'not a bug' but it's better to ask in gzdoom github. |
(0016615) Filystea (reporter) 2017-01-06 17:02 |
It has been passed 'https://github.com/coelckers/gzdoom/issues/192 [^]' |
(0016616) Graf Zahl (reporter) 2017-01-06 18:10 |
Not a bug. You are trying to spawn a solid monster into a solid monster and that doesn't work by default. You'll need the SXF_CheckPosition flag for that, although the presented use case doesn't look like it makes much sense. |
(0016617) Filystea (reporter) 2017-01-06 19:05 edited on: 2017-01-06 19:06 |
" You are trying to spawn a solid monster into a solid monster and that doesn't work by default." Yet dropitem spawns solid monster (As pointed out in zom3 ). But ok. All clear now. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2017-01-04 22:11 | Filystea | New Issue | |
2017-01-04 22:31 | Filystea | Note Added: 0016601 | |
2017-01-04 22:35 | Filystea | Note Deleted: 0016601 | |
2017-01-06 15:10 | Filystea | File Added: testspawn.pk3 | |
2017-01-06 15:16 | Filystea | Note Added: 0016613 | |
2017-01-06 15:16 | Filystea | Note Edited: 0016613 | View Revisions |
2017-01-06 15:19 | Filystea | Note Edited: 0016613 | View Revisions |
2017-01-06 15:19 | Filystea | Note Edited: 0016613 | View Revisions |
2017-01-06 16:15 | Edward-san | Note Added: 0016614 | |
2017-01-06 17:02 | Filystea | Note Added: 0016615 | |
2017-01-06 18:10 | Graf Zahl | Note Added: 0016616 | |
2017-01-06 19:05 | Filystea | Note Added: 0016617 | |
2017-01-06 19:06 | Filystea | Note Edited: 0016617 | View Revisions |
2017-01-06 19:15 | Dusk | Status | new => closed |
2017-01-06 19:15 | Dusk | Resolution | open => no change required |
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