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IDProjectCategoryView StatusDate SubmittedLast Update
0002936Zandronum[All Projects] Bugpublic2016-11-26 13:172018-09-30 22:33
ReporterPooria 
Assigned To 
PrioritynormalSeveritymajorReproducibilityrandom
StatusclosedResolutionunable to reproduce 
PlatformPCOSWindowsOS Version10 64-Bit
Product Version3.0-beta 
Target Version3.0Fixed in Version 
Summary0002936: With brutal doom 20b MOD and in COOP, random enemies become invisible upon receiving damage
DescriptionTesting ZandroDev3.0-161030-2038, playing on a COOP server locally(localhost) using brutal doom 20b MOD, sometimes random enemies on screen become invisible after getting hit whether they're now supposedly corpses/doing suffering animation after they've received enough damage, or still alive and it's specially annoying when they're still alive because they can still do what they do and you're facing some ghost enemies.
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-  Notes
User avatar (0016329)
Torr Samaho (administrator)
2016-11-26 16:06

Can somebody condense this to a minimal example wad?
User avatar (0016372)
Pooria (reporter)
2016-11-28 10:50

I forgot to mention, in my experience they would become visible if they get hit again, so it's like you can keep shooting them and see them flashing!
User avatar (0016373)
Torr Samaho (administrator)
2016-11-29 07:09

Can you record a client side demo of the effect?
User avatar (0016414)
Pooria (reporter)
2016-12-04 13:31

I'll sure do if I get my hands on a decent PC capable of recording.
User avatar (0016415)
Torr Samaho (administrator)
2016-12-04 13:58

Just to clarify, I'm not talking about a video, so you don't need any particularly fast PC. I'm talking about a client side demo that Zandronum can record itself. Essentially, the demo just contains the client movement commands and all the network packets the client got from the server. It's not only much smaller than a video, but allows to check what the server sent and hopefully also what went wrong on the client.
User avatar (0016457)
Pooria (reporter)
2016-12-10 13:52

Ooops My bad yeah I know what that is but didn't know Zandronum has that capability, so when I do I record one awesome gameplay featuring my skills ;)
User avatar (0016731)
Torr Samaho (administrator)
2017-01-30 07:25

Any news on the demo?
User avatar (0017291)
Torr Samaho (administrator)
2017-04-23 19:54

Still no news on the demo? Without either a demo or better a minimal example wad, there is nothing I can do about this issue.
User avatar (0018129)
Dusk (developer)
2017-07-30 22:03

It's been 3 months and no feedback has been given, so I'm closing this. Please reopen if you have new information to provide.

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- Issue History
Date Modified Username Field Change
2016-11-26 13:17 Pooria New Issue
2016-11-26 16:06 Torr Samaho Note Added: 0016329
2016-11-27 00:22 Edward-san Status new => feedback
2016-11-28 10:50 Pooria Note Added: 0016372
2016-11-28 10:50 Pooria Status feedback => new
2016-11-29 07:09 Torr Samaho Note Added: 0016373
2016-11-29 07:09 Torr Samaho Status new => feedback
2016-12-04 13:31 Pooria Note Added: 0016414
2016-12-04 13:31 Pooria Status feedback => new
2016-12-04 13:58 Torr Samaho Note Added: 0016415
2016-12-04 13:58 Torr Samaho Status new => feedback
2016-12-10 13:52 Pooria Note Added: 0016457
2016-12-10 13:52 Pooria Status feedback => new
2016-12-24 22:41 Dusk Target Version => 3.0
2017-01-01 20:21 Dusk Priority high => normal
2017-01-01 20:21 Dusk Status new => feedback
2017-01-30 07:25 Torr Samaho Note Added: 0016731
2017-04-23 19:54 Torr Samaho Note Added: 0017291
2017-07-30 22:03 Dusk Note Added: 0018129
2017-07-30 22:03 Dusk Status feedback => resolved
2017-07-30 22:03 Dusk Resolution open => unable to reproduce
2018-09-30 22:33 Blzut3 Status resolved => closed






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