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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0002875||Zandronum||[All Projects] Bug||public||2016-10-09 22:45||2018-09-13 21:12|
|Target Version||3.1||Fixed in Version|
|Summary||0002875: "smooth_mouse 1" potentially hard-coded into Zandronum's mouse behavior|
Quote from unknownna
Quote from Source comment
Quote from unknownna
To be more precise, the deactivated code is in r_utility.cpp line 591, marked with:
LocalKeyboardTurner saves the value of smooth_mouse when needed.
|So should the menu option continue to toggle m_filter? I don't see anyone actively trying to use no smooth mouse if it causes jitter issues.|
|For now yes. This ticket can be kept open in case somebody wants to fix the discrepancy :P|
Torr Samaho (administrator)
|I added your pull request.|
Just noticed there was a missing check for zandronum demos.
Fix PR here.
|The fix was merged too.|
edited on: 2018-09-13 21:12
The mouse feels more immediate, faster and less floaty in 3.1 compared to 3.0, and smooth_mouse seems to have an effect again. So I was correct in suspecting that Zandronum/Skulltag forced the mouse to be interpolated and thus slow the response down? The difference in response is now significant when playing with uncapped FPS and comparing 3.0 and 3.1 side by side. I remember people complaining for years on various forums that Skulltag's mouse felt slow and floaty compared to ZDoom and ZDaemon, and it's no wonder why when the mouse movement was forced to be interpolated. Zandronum 3.1 and ZDoom pre-2.4.0 (before mouse input was rewritten) feel pretty much identical now, with ZDoom maybe being marginally smoother when turning the mouse unless it's placebo.
And since smooth_mouse now works again, how about having the smooth mouse menu option toggle that again instead of m_filter? We decided to have the menu option toggle m_filter many years ago since smooth_mouse didn't work and ZDaemon toggled m_filter with the menu option. Now that it's more consistent with ZDoom and smooth_mouse works, the menu option should also toggle it again I think.
Thank you again very much for fixing this issue. I appreciate it a lot, and I'm sure that many competitive players will too.
Quote from Ru5tK1ng
I think the jitter might've been a separate ZDoom issue that was seemingly fixed in recent GZDoom versions. For some reason ZDoom didn't like SR50 aliases with cl_capfps 0, where you strafe and turn a direction at the same time while moving the mouse. The only way to "fix" the jitter was to turn on smooth_mouse in ZDoom. This issue is/was not present in Zandronum.
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|2016-10-09 22:45||unknownna||New Issue|
|2016-10-09 22:45||unknownna||Severity||trivial => feature|
|2016-10-09 22:46||unknownna||Description Updated||View Revisions|
|2016-10-09 22:54||Edward-san||Note Added: 0015871|
|2016-10-12 00:52||Ru5tK1ng||Note Added: 0015913|
|2016-10-12 08:55||Edward-san||Note Added: 0015917|
|2017-10-22 22:15||Leonard||Assigned To||=> Leonard|
|2017-10-22 22:15||Leonard||Priority||low => normal|
|2017-10-22 22:15||Leonard||Severity||feature => tweak|
|2017-10-22 22:15||Leonard||Status||new => assigned|
|2017-10-22 22:15||Leonard||Target Version||=> 3.1|
|2017-10-23 14:03||Leonard||Note Added: 0018619|
|2017-10-23 14:03||Leonard||Status||assigned => needs review|
|2017-10-26 19:26||Torr Samaho||Note Added: 0018626|
|2017-10-26 19:26||Torr Samaho||Status||needs review => needs testing|
|2017-11-08 18:09||Leonard||Note Added: 0018819|
|2017-11-08 18:09||Leonard||Status||needs testing => needs review|
|2017-11-12 14:37||Leonard||Note Added: 0018861|
|2017-11-12 14:37||Leonard||Status||needs review => needs testing|
|2018-09-13 17:33||unknownna||Note Added: 0019518|
|2018-09-13 21:12||unknownna||Note Edited: 0019518||View Revisions|
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