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IDProjectCategoryView StatusDate SubmittedLast Update
0002792Zandronum[All Projects] Bugpublic2016-07-19 18:062023-10-24 01:03
ReporterEdward-san 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusnewResolutionopen 
PlatformLinuxOSUbuntuOS Version16.04 x86-64
Product Version1.4 
Target VersionFixed in Version 
Summary0002792: 'sv_spawnfarthest' ignored in team games
DescriptionSimply the code to handle the dmflag is missing in the finding team spot code.
Additional InformationAs a bonus, it could be nice if that code could be cleaned up.
Attached Files? file icon SPWNTEST.wad [^] (22,584 bytes) 2023-10-24 00:59

- Relationships

-  Notes
User avatar (0022917)
RusselCS (reporter)
2023-10-24 01:03

I did some additional investigation of this issue.
Attached is a wad to help with testing. It replaces MAP01, contains 32 DM spawns, 32 Team Spawns, score items for CTF and Skulltag, and a Super Shotgun.

To test respawns in a given mode, make sure sv_spawnfarthest is set to "true" and sv_maxlives is set to 2 or higher, then navigate to MAP01 in the given mode.

The following maps always use random spawns, ignoring sv_spawnfarthest:
- Team LMS
- CTF
- One-Flag CTF
- Skulltag
- Domination
- Teamgame (ACS)

Additionally, some modes only have broken spawn behavior of sv_useteamstartsindm is set to "true". This issue affects the following modes:
- Team Deathmatch
- Team Possession

Based on my testing, I have not noticed any free-for-all modes impacted by this issue.

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Supporters: RusselCS
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- Issue History
Date Modified Username Field Change
2016-07-19 18:06 Edward-san New Issue
2023-10-24 00:59 RusselCS File Added: SPWNTEST.wad
2023-10-24 01:03 RusselCS Note Added: 0022917






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