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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0002792||Zandronum||[All Projects] Bug||public||2016-07-19 18:06||2023-10-24 01:03|
|Platform||Linux||OS||Ubuntu||OS Version||16.04 x86-64|
|Target Version||Fixed in Version|
|Summary||0002792: 'sv_spawnfarthest' ignored in team games|
|Description||Simply the code to handle the dmflag is missing in the finding team spot code.|
|Additional Information||As a bonus, it could be nice if that code could be cleaned up.|
|Attached Files||SPWNTEST.wad [^] (22,584 bytes) 2023-10-24 00:59|
I did some additional investigation of this issue.
Attached is a wad to help with testing. It replaces MAP01, contains 32 DM spawns, 32 Team Spawns, score items for CTF and Skulltag, and a Super Shotgun.
To test respawns in a given mode, make sure sv_spawnfarthest is set to "true" and sv_maxlives is set to 2 or higher, then navigate to MAP01 in the given mode.
The following maps always use random spawns, ignoring sv_spawnfarthest:
- Team LMS
- One-Flag CTF
- Teamgame (ACS)
Additionally, some modes only have broken spawn behavior of sv_useteamstartsindm is set to "true". This issue affects the following modes:
- Team Deathmatch
- Team Possession
Based on my testing, I have not noticed any free-for-all modes impacted by this issue.
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|Opponents:||No one explicitly opposes this issue yet.|
|2016-07-19 18:06||Edward-san||New Issue|
|2023-10-24 00:59||RusselCS||File Added: SPWNTEST.wad|
|2023-10-24 01:03||RusselCS||Note Added: 0022917|
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