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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0002792 | Zandronum | [All Projects] Bug | public | 2016-07-19 18:06 | 2023-10-24 01:03 | ||||||||
Reporter | Edward-san | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | new | Resolution | open | ||||||||||
Platform | Linux | OS | Ubuntu | OS Version | 16.04 x86-64 | ||||||||
Product Version | 1.4 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0002792: 'sv_spawnfarthest' ignored in team games | ||||||||||||
Description | Simply the code to handle the dmflag is missing in the finding team spot code. | ||||||||||||
Additional Information | As a bonus, it could be nice if that code could be cleaned up. | ||||||||||||
Attached Files | ![]() | ||||||||||||
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RusselCS (reporter) 2023-10-24 01:03 |
I did some additional investigation of this issue. Attached is a wad to help with testing. It replaces MAP01, contains 32 DM spawns, 32 Team Spawns, score items for CTF and Skulltag, and a Super Shotgun. To test respawns in a given mode, make sure sv_spawnfarthest is set to "true" and sv_maxlives is set to 2 or higher, then navigate to MAP01 in the given mode. The following maps always use random spawns, ignoring sv_spawnfarthest: - Team LMS - CTF - One-Flag CTF - Skulltag - Domination - Teamgame (ACS) Additionally, some modes only have broken spawn behavior of sv_useteamstartsindm is set to "true". This issue affects the following modes: - Team Deathmatch - Team Possession Based on my testing, I have not noticed any free-for-all modes impacted by this issue. |
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Supporters: | RusselCS |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2016-07-19 18:06 | Edward-san | New Issue | |
2023-10-24 00:59 | RusselCS | File Added: SPWNTEST.wad | |
2023-10-24 01:03 | RusselCS | Note Added: 0022917 |
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