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ID | Project | Category | View Status | Date Submitted | Last Update |
0002751 | Zandronum | [All Projects] Suggestion | public | 2016-06-10 00:43 | 2020-12-27 21:03 |
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Reporter | AlexMax | |
Assigned To | | |
Priority | normal | Severity | feature | Reproducibility | N/A |
Status | needs testing | Resolution | open | |
Platform | | OS | | OS Version | |
Product Version | | |
Target Version | | Fixed in Version | | |
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Summary | 0002751: Targeted clientside scripts |
Description | Using ACS_Execute on a clientside script sends a message to all players. To my knowledge, there is no way to "target" a clientside script so it only runs on one client, aside from sending it to all clients and comparing PlayerNumber() to ConsolePlayerNumber(), which results in unnecessary network traffic to all non-affected players. |
Additional Information | This use case is actually supported by ZDaemon, see this:
http://www.zdaemon.org/?CMD=info&NAME=acs_remoteexecution [^] |
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Attached Files | |
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