|Anonymous | Login | Signup for a new account||2018-06-24 14:33 UTC|
|My View | View Issues | Change Log | Roadmap | Zandronum Issue Support Ranking | Rules | My Account|
|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000270||Zandronum||[All Projects] Bug||public||2011-01-30 01:29||2018-05-08 09:59|
|Target Version||3.1||Fixed in Version||3.1|
|Summary||0000270: Improved pusher prediction|
|Description||> And the client-side prediction also feels choppy/laggy if you're playing with a ping of approximately 200ms+. Particularly noticeable when jumping in the sectors.|
> IMHO, the more client-side prediction, the better.
> In general I agree. The question is though how I should distribute my limited resources. Since the prediction IMO is already working quite well, it's probably more effective if I fix more serious bugs before further trying to refine the prediction here. You could create a feature request for an improved pusher prediction, so that this issue is not forgotten.
|Additional Information||Spectators are affected by the pushers.|
> I didn't have a chance to exclude spectators from the effect of pushers yet though.
If you do not wish to alter the client-side prediction yet, would it be possible to at least prevent the spectators from being affected by the pushers? It looks like a bug, and it's fixed in ZDaemon.
The client ends up having two pushers spawned resulting in the misprediction.
With the test wad from the previous ticket: no need to emulate ping, simply test this on a local server with cl_showonetickpredictionerrors true.
Torr Samaho (administrator)
|Thanks for the patch! I added it to the stable repo.|
|Tried the test wad. Messed around in the green push area, and vice-versa, also using the teleports. No weird jittering or obvious prediction errors. I'd have used "cl_showonetickpredictionerrors true" but the command doesn't seem to exist in my build.|
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
|Opponents:||No one explicitly opposes this issue yet.|
|2011-01-30 01:29||unknownna||New Issue|
|2011-02-07 09:10||unknownna||Note Added: 0001007|
|2011-07-18 07:51||unknownna||Relationship added||related to 0000130|
|2014-06-08 22:39||Watermelon||Status||new => feedback|
|2017-09-11 17:04||Dusk||Relationship added||has duplicate 0002639|
|2017-09-11 17:05||Dusk||Status||feedback => needs review|
|2017-09-11 17:17||Leonard||Note Added: 0018272|
|2017-09-11 18:48||Dusk||Target Version||=> 3.1|
|2017-09-17 12:17||Torr Samaho||Note Added: 0018299|
|2017-09-17 12:17||Torr Samaho||Status||needs review => needs testing|
|2017-09-17 12:17||Torr Samaho||Product Version||=> 3.0|
|2017-10-23 15:05||Leonard||Status||needs testing => assigned|
|2017-10-23 15:05||Leonard||Assigned To||=> Leonard|
|2017-10-23 15:06||Leonard||Status||assigned => needs testing|
|2018-05-07 20:24||StrikerMan780||Note Added: 0019222|
|2018-05-08 09:59||Leonard||Reproducibility||N/A => always|
|2018-05-08 09:59||Leonard||Status||needs testing => resolved|
|2018-05-08 09:59||Leonard||Resolution||open => fixed|
|2018-05-08 09:59||Leonard||Category||Suggestion => Bug|
|2018-05-08 09:59||Leonard||Fixed in Version||=> 3.1|
Questions or other issues? Contact Us.
|Copyright © 2000 - 2018 MantisBT Team|