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IDProjectCategoryView StatusDate SubmittedLast Update
0002663Zandronum[All Projects] Suggestionpublic2016-03-06 16:202017-04-08 11:24
ReporterFused 
Assigned To 
PrioritynormalSeverityfeatureReproducibilityhave not tried
StatusnewResolutionopen 
PlatformOSOS Version
Product Version3.0-beta 
Target VersionFixed in Version 
Summary0002663: sv_forcefogmode
DescriptionTitle. Mods like Zombie Horde rely on fog on some maps, and not forcing this to either 1 or 2 gives unfair advantages to opengl users. Using sv_forcegldefaults can also ruin other maps because gl_lightmode will turn it extremely dark when these maps dont use lightmode in their mapinfo (which none of them do in this case).
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User avatar (0014560)
Dusk (developer)
2016-03-06 19:24

So… can't the mapinfo just be patched so that lightmode is changed to whatever is needed for them to be? Now that sv_forcegldefaults respects it, anyway.
User avatar (0014561)
Fused (reporter)
2016-03-06 22:10

Yes it could. However this only limits use of a single lightmode, and I feel like this should be added now that consolecommand is being deprecated. This also counts for other options, but I have not yet found a reason to use these yet.

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Supporters: Korshun djskaarj
Opponents: Monsterovich Combinebobnt

- Issue History
Date Modified Username Field Change
2016-03-06 16:20 Fused New Issue
2016-03-06 16:35 Edward-san Description Updated View Revisions
2016-03-06 19:24 Dusk Note Added: 0014560
2016-03-06 22:10 Fused Note Added: 0014561






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