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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0002569 | Zandronum | [All Projects] Bug | public | 2016-01-08 23:13 | 2019-06-04 21:54 | ||||||||
Reporter | Combinebobnt | ||||||||||||
Assigned To | Dusk | ||||||||||||
Priority | high | Severity | minor | Reproducibility | random | ||||||||
Status | new | Resolution | open | ||||||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||||||
Product Version | 2.1 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0002569: Multiple CTF Flags Taken | ||||||||||||
Description | 'https://www.youtube.com/watch?v=Iu2LQO63bEA [^]' - This video shows the bug well Basically sometimes multiple people can grab the flag in ctf and then everything becomes silly. I've only seen this happen twice | ||||||||||||
Steps To Reproduce | Seems completely random and rare | ||||||||||||
Additional Information | I have a demo of this happening in a ctf match but don't have a clue what the date of it was, so that sucks | ||||||||||||
Attached Files | |||||||||||||
Notes | |
(0014066) Dusk (developer) 2016-01-09 03:34 |
As it is the engine spawns a new flag every time the flag is returned or captured and removes the old one. I suppose the old one isn't being removed that properly. I'm supposing that the correct way to fix this is to rework the code so that it only spawns one flag and reuses it. |
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Supporters: | Combinebobnt |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2016-01-08 23:13 | Combinebobnt | New Issue | |
2016-01-09 03:34 | Dusk | Note Added: 0014066 | |
2016-01-17 20:56 | Dusk | Assigned To | => Dusk |
2016-01-17 20:56 | Dusk | Status | new => assigned |
2019-06-04 21:54 | Dusk | Status | assigned => new |
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