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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0002531 | Zandronum | [All Projects] Suggestion | public | 2015-11-22 03:57 | 2024-01-29 20:02 | ||||
Reporter | Marcaek | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | tweak | Reproducibility | N/A | ||||
Status | resolved | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0002531: Allow changing of lives without map reset. | ||||||||
Description | Limits like Fraglimit and Pointlimit can be changed on the fly without resetting the game state. Why not lives? It'd be handy for modes like LMS where changing the number of lives is needed as playercounts change. | ||||||||
Attached Files | |||||||||
Notes | |
(0015897) Marcaek (reporter) 2016-10-11 14:54 |
I remember hearing a technical reason why this isn't actually easy to implement, could I get a response here just for public reference? |
(0015898) Dusk (developer) 2016-10-11 16:00 |
sv_maxlives affects the amount of lives given initially to a player, so it only has effect at round start. Changing the amount of max lives probably doesn't need a map restart, but needs at least a new round. |
(0016003) Marcaek (reporter) 2016-10-15 04:40 |
It would be cool to be able to exercise more control over player lives. |
(0016007) Dusk (developer) 2016-10-15 11:44 edited on: 2016-10-15 11:45 |
ACS can already control the amount of lives a player has. What more do you need? |
(0016009) unknownna (updater) 2016-10-15 11:56 |
Can ACS be used to bring players back to life from the dead spectator pool, or invite true spectators into the game? Imagine a survival invasion mod where users could earn lives and spend them either on themselves or use them to bring other players into the game from the spectator pool. |
(0016010) Edward-san (developer) 2016-10-15 12:11 |
Quote from unknownna See ticket 0002594. |
(0023039) Ru5tK1ng (updater) 2024-01-29 20:02 |
Fully implemented SetDeadSpector along with SetPlayerLivesLeft should be enough. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | Marcaek President People Combinebobnt Daedalus AlienOverlord |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2015-11-22 03:57 | Marcaek | New Issue | |
2016-10-11 14:54 | Marcaek | Note Added: 0015897 | |
2016-10-11 16:00 | Dusk | Note Added: 0015898 | |
2016-10-15 04:40 | Marcaek | Note Added: 0016003 | |
2016-10-15 11:44 | Dusk | Note Added: 0016007 | |
2016-10-15 11:45 | Dusk | Note Edited: 0016007 | View Revisions |
2016-10-15 11:56 | unknownna | Note Added: 0016009 | |
2016-10-15 12:11 | Edward-san | Note Added: 0016010 | |
2024-01-29 20:02 | Ru5tK1ng | Note Added: 0023039 | |
2024-01-29 20:02 | Ru5tK1ng | Status | new => resolved |
2024-01-29 20:02 | Ru5tK1ng | Resolution | open => fixed |
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