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IDProjectCategoryView StatusDate SubmittedLast Update
0002319Zandronum[All Projects] Bugpublic2015-06-16 12:322015-06-16 21:52
Reporterunknownna 
Assigned To 
PrioritynormalSeveritytrivialReproducibilityalways
StatusconfirmedResolutionopen 
PlatformOSOS Version
Product Version2.0 
Target VersionFixed in Version 
Summary0002319: Corpses crushed by floors aren't removed after map resets
Description
Quote from unknownna
I noticed another crush issue. I created a new example WAD. The floor has the same height as the ceiling. It is lowered by Floor_LowerByValue. A map reset crushes all the corpses on the floor, but the crushed actors aren't removed.
Steps To Reproduce1. zandronum -iwad doom2.wad -file mapreset_crush_02.wad -host +sv_cheats 1
2. zandronum -iwad doom2.wad -file mapreset_crush_02.wad -connect localhost
3. Join the game.
4. Push the 3rd switch. The floor will lower.
5. Kill the zombieman.
6. "puke 975" in the console.
7. Push the 3rd switch.
Additional Informationmapreset_crush_02.wad
Attached Filespng file icon Screenshot_Doom_20150616_142955.png [^] (52,581 bytes) 2015-06-16 12:32

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-  Notes
User avatar (0012743)
Edward-san (developer)
2015-06-16 21:52

This is a side effect caused by this very old svn commit in'https://bitbucket.org/Torr_Samaho/zandronum-stable/commits/3b3d3b637fc2#Lsrc/cl_main.cppT6947 [^]' .

Note that a newly connected client won't see the grinded actor.

Commenting that code would make the grind disappear, but then the actor's height gets mispredicted, as that commit suggested.

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- Issue History
Date Modified Username Field Change
2015-06-16 12:32 unknownna New Issue
2015-06-16 12:32 unknownna File Added: Screenshot_Doom_20150616_142955.png
2015-06-16 12:32 unknownna Status new => confirmed
2015-06-16 21:52 Edward-san Note Added: 0012743






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