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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0002319 | Zandronum | [All Projects] Bug | public | 2015-06-16 12:32 | 2015-06-16 21:52 | ||||||||
Reporter | unknownna | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | trivial | Reproducibility | always | ||||||||
Status | confirmed | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | 2.0 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0002319: Corpses crushed by floors aren't removed after map resets | ||||||||||||
Description | Quote from unknownna | ||||||||||||
Steps To Reproduce | 1. zandronum -iwad doom2.wad -file mapreset_crush_02.wad -host +sv_cheats 1 2. zandronum -iwad doom2.wad -file mapreset_crush_02.wad -connect localhost 3. Join the game. 4. Push the 3rd switch. The floor will lower. 5. Kill the zombieman. 6. "puke 975" in the console. 7. Push the 3rd switch. | ||||||||||||
Additional Information | mapreset_crush_02.wad | ||||||||||||
Attached Files | Screenshot_Doom_20150616_142955.png [^] (52,581 bytes) 2015-06-16 12:32
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Notes | |
(0012743) Edward-san (developer) 2015-06-16 21:52 |
This is a side effect caused by this very old svn commit in'https://bitbucket.org/Torr_Samaho/zandronum-stable/commits/3b3d3b637fc2#Lsrc/cl_main.cppT6947 [^]' . Note that a newly connected client won't see the grinded actor. Commenting that code would make the grind disappear, but then the actor's height gets mispredicted, as that commit suggested. |
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Supporters: | No one explicitly supports this issue yet. |
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Issue History | |||
Date Modified | Username | Field | Change |
2015-06-16 12:32 | unknownna | New Issue | |
2015-06-16 12:32 | unknownna | File Added: Screenshot_Doom_20150616_142955.png | |
2015-06-16 12:32 | unknownna | Status | new => confirmed |
2015-06-16 21:52 | Edward-san | Note Added: 0012743 |
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