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ID | Project | Category | View Status | Date Submitted | Last Update |
0002310 | Zandronum | [All Projects] Bug | public | 2015-06-14 07:22 | 2018-08-27 19:14 |
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Reporter | unknownna | |
Assigned To | | |
Priority | normal | Severity | minor | Reproducibility | sometimes |
Status | confirmed | Resolution | open | |
Platform | | OS | | OS Version | |
Product Version | 2.0 | |
Target Version | | Fixed in Version | | |
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Summary | 0002310: Ancient weapon desync when connecting to server with cl_startasspectator 0: Client fires weapon too late |
Description | See attached screenshot. It seems that the client fires the weapon too late when connecting to the server with cl_startasspectator set to 0. |
Steps To Reproduce | 1. zandronum -iwad doom2.wad -host +sv_nomonsters 1
2. Connect a client to the server with an emulated ping of 603 and with cl_startasspectator set to 0.
3. Rapidly press +attack once you see yourself in the map and keep pressing it until a few pistol shots have been fired.
4. "changemap map01" in the server console. |
Additional Information | This is not a regression since it was never fixed. |
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Attached Files | Screenshot_Doom_20150614_091222.png [^] (103,926 bytes) 2015-06-14 07:22
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