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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0002310||Zandronum||[All Projects] Bug||public||2015-06-14 07:22||2018-08-27 19:14|
|Target Version||Fixed in Version|
|Summary||0002310: Ancient weapon desync when connecting to server with cl_startasspectator 0: Client fires weapon too late|
|Description||See attached screenshot. It seems that the client fires the weapon too late when connecting to the server with cl_startasspectator set to 0.|
|Steps To Reproduce||1. zandronum -iwad doom2.wad -host +sv_nomonsters 1|
2. Connect a client to the server with an emulated ping of 603 and with cl_startasspectator set to 0.
3. Rapidly press +attack once you see yourself in the map and keep pressing it until a few pistol shots have been fired.
4. "changemap map01" in the server console.
|Additional Information||This is not a regression since it was never fixed.|
|Attached Files|| Screenshot_Doom_20150614_091222.png [^] (103,926 bytes) 2015-06-14 07:22
|It's not that important to have this one fixed immediately since it's unlikely to happen very often. As far as I know, most people never join DM servers with cl_startasspectator set to 0 anyway.|
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|Supporters:||No one explicitly supports this issue yet.|
|Opponents:||No one explicitly opposes this issue yet.|
|2015-06-14 07:22||unknownna||New Issue|
|2015-06-14 07:22||unknownna||File Added: Screenshot_Doom_20150614_091222.png|
|2015-06-14 07:23||unknownna||Status||new => confirmed|
|2015-06-14 07:27||unknownna||Note Added: 0012692|
|2018-08-27 19:12||unknownna||Relationship added||related to 0001116|
|2018-08-27 19:12||unknownna||Severity||major => minor|
|2018-08-27 19:14||unknownna||Reproducibility||always => sometimes|
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