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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
| 0002281 | Zandronum | [All Projects] Bug | public | 2015-06-02 22:43 | 2015-06-02 22:57 | ||||
| Reporter | Lance | ||||||||
| Assigned To | |||||||||
| Priority | normal | Severity | crash | Reproducibility | always | ||||
| Status | closed | Resolution | duplicate | ||||||
| Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
| Product Version | 2.0 | ||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0002281: Actor Hits Floor teleporters crash the game | ||||||||
| Description | This is mostly a MM8BDM problem, but a major one as nearly all of the teleporters in MM8BDM (both vanilla and custom maps) use Actor Hits Floor for player teleporting. The problem has not arisen until 2.0. I think what's causing the issue, is when a player activates the teleport, the other sector will immidiately activate and send him back to the teleport he's already activated. This causes a 0-tic loophole and crashes the game. | ||||||||
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Notes |
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WaTaKiD (updater) 2015-06-02 22:57 |
duplicate of'https://zandronum.com/tracker/view.php?id=1985 [^]' see:'http://forum.zdoom.org/viewtopic.php?f=2&t=47010 [^]' and:'http://forum.zdoom.org/viewtopic.php?f=15&t=47559 [^]' |
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This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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| Supporters: | No one explicitly supports this issue yet. |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
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| Date Modified | Username | Field | Change |
| 2015-06-02 22:43 | Lance | New Issue | |
| 2015-06-02 22:57 | WaTaKiD | Note Added: 0012502 | |
| 2015-06-02 22:57 | WaTaKiD | Relationship added | duplicate of 0001985 |
| 2015-06-02 22:57 | WaTaKiD | Status | new => closed |
| 2015-06-02 22:57 | WaTaKiD | Resolution | open => duplicate |
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