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IDProjectCategoryView StatusDate SubmittedLast Update
0002100Zandronum[All Projects] Bugpublic2015-02-13 02:362018-09-30 22:19
ReporterDoom_user 
Assigned ToTorr Samaho 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionfixed 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version2.0-beta 
Target Version3.0Fixed in Version3.0 
Summary0002100: gl_vid_multisample doesn't work in Zandronum 2.0-alpha-150118-1152 or Zandronum 2.0-alpha-141117-2018
Descriptiongl_vid_multisample doesn't work in Zandronum 2.0-alpha-150118-1152 or Zandronum 2.0-alpha-141117-2018

It works perfectly in Zandronum 2.0-alpha-140112-1124 and Zandronum 1.3
Attached Files? file icon zandronum-DoomUser.ini [^] (14,134 bytes) 2015-02-18 01:28
png file icon Zandronum13WorkingMultisampling.png [^] (1,262,902 bytes) 2015-02-18 01:35
png file icon Zandronum20BrokenMultisampling.png [^] (1,257,269 bytes) 2015-02-18 01:35
png file icon Zandronum13WorkingMultisampling2.png [^] (1,796,587 bytes) 2015-02-18 02:50
png file icon Zandronum20BrokenMultisampling2.png [^] (1,762,725 bytes) 2015-02-18 02:50

- Relationships
child of 0002172closedTorr Samaho Upgrade GZDoom base to 1.8.6 

-  Notes
User avatar (0011692)
Torr Samaho (administrator)
2015-02-15 20:48

I can't get gl_vid_multisample to work in any Zandronum version on my machine. Can you post your ini file where you have it enabled in 1.3? And please provide a screenshot with and without multisampling.
User avatar (0011715)
Doom_user (reporter)
2015-02-18 02:30

gl_vid_multisample can be set to 0, 2, 4, or 6

0 is none, 2 is low, 4 is medium, and 6 is high

I use 6
User avatar (0011717)
Edward-san (developer)
2015-02-18 12:29
edited on: 2015-02-18 13:25

Strange, I can't find any difference between 1.3 and 2.0 , except for the sky position. Now that I know the values, I'll test them on my machine.

[edit] If I set the multisample value greater than '4', zandronum crashes both in 1.3 and 2.0 (and happens also in gzdoom) in my machine. I investigated it and found out that SDL can't create the window with such value for the multisample. I made it print the reason for this:

Couldn't find matching GLX visual


Oh well...

User avatar (0011718)
Edward-san (developer)
2015-02-18 19:58

@Doom_user , can you reproduce this with this build of gzdoom?
User avatar (0011719)
Doom_user (reporter)
2015-02-18 23:46

I can't test gzdoom-g2.1.pre-655-gc6cb849.7z because the computer I'm using at the moment doesn't support OpenGL 3.0

I've tested gl_vid_multisample in all of the following ports

It works in

gzdoom-bin-1-8-10.zip
gzscoredoom-3.0r4J2d(BonusPack).rar
st-v097d5_windows.zip
st-v098d_windows.zip
SkullDev98e-120415-2135windows.zip
zandronum1.3-win32-base.zip
ZandroDev2.0-131223-1820windows.zip
ZandroDev2.0-140104-1248windows.zip
ZandroDev2.0-140112-1124windows.zip

It doesn't work in

ZandroDev2.0-141117-2018windows.zip
ZandroDev2.0-150118-1152windows.zip
User avatar (0011720)
Edward-san (developer)
2015-02-18 23:47

Does it work for you on GZDoom r900?
User avatar (0011721)
Doom_user (reporter)
2015-02-18 23:53

I just tested

gzdoom-r323windows.zip
gzdoom-r900windows.zip

gl_vid_multisample works in both of them
User avatar (0011740)
Torr Samaho (administrator)
2015-02-22 21:01

Even with your ini gl_vid_multisample doesn't do anything for me in 1.3. Which GPU do you have?
User avatar (0011744)
Doom_user (reporter)
2015-02-23 04:07

The computer I'm using at the moment is a 2006 Gateway notebook and it has "ATI Radeon Xpress Series" integrated graphics.
User avatar (0011859)
Doom_user (reporter)
2015-03-18 17:47
edited on: 2015-03-18 18:01

I just wanted to add some additional information about this.

The values that you can use for gl_vid_multisample seem to be based on what levels of multi sample anti aliasing your graphics card supports. My computer's integrated graphics support 2x, 4x, and 6x MSAA, which is probably why 2, 4, and 6 are the values that work for me. I'm guessing that Edward-san's graphics card doesn't support 6x MSAA, and that's why Zandronum and GZDoom crashed when he tried to use 6. Likewise, I'd imagine gl_vid_multisample could be set to 8 if one was using a graphics card that supports 8x MSAA.

As a crude workaround, I can actually get multisampling in ZandroDev2.0-141117-2018 and ZandroDev2.0-150118-1152 if I go in to my graphics driver settings and set it disregard application settings and to force MSAA always on.

User avatar (0013604)
Doom_user (reporter)
2015-10-05 08:37

This issue is fixed in ZandroDev3.0-151004-2012windows

The gl_vid_multisample setting works perfectly again.
User avatar (0013605)
Dusk (developer)
2015-10-05 09:26

Most likely resolved by the GZDoom upgrades, then.

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- Issue History
Date Modified Username Field Change
2015-02-13 02:36 Doom_user New Issue
2015-02-15 20:48 Torr Samaho Note Added: 0011692
2015-02-15 21:08 Dusk Target Version => 2.0
2015-02-18 01:28 Doom_user File Added: zandronum-DoomUser.ini
2015-02-18 01:35 Doom_user File Added: Zandronum13WorkingMultisampling.png
2015-02-18 01:35 Doom_user File Added: Zandronum20BrokenMultisampling.png
2015-02-18 02:30 Doom_user Note Added: 0011715
2015-02-18 02:50 Doom_user File Added: Zandronum13WorkingMultisampling2.png
2015-02-18 02:50 Doom_user File Added: Zandronum20BrokenMultisampling2.png
2015-02-18 12:29 Edward-san Note Added: 0011717
2015-02-18 13:25 Edward-san Note Edited: 0011717 View Revisions
2015-02-18 19:58 Edward-san Note Added: 0011718
2015-02-18 23:46 Doom_user Note Added: 0011719
2015-02-18 23:47 Edward-san Note Added: 0011720
2015-02-18 23:53 Doom_user Note Added: 0011721
2015-02-22 21:01 Torr Samaho Note Added: 0011740
2015-02-22 21:01 Torr Samaho Status new => feedback
2015-02-23 04:07 Doom_user Note Added: 0011744
2015-02-23 04:07 Doom_user Status feedback => new
2015-03-09 04:50 Dusk Target Version 2.0 =>
2015-03-18 17:47 Doom_user Note Added: 0011859
2015-03-18 17:55 Doom_user Note Edited: 0011859 View Revisions
2015-03-18 17:55 Doom_user Note Edited: 0011859 View Revisions
2015-03-18 17:58 Doom_user Note Edited: 0011859 View Revisions
2015-03-18 18:01 Doom_user Note Edited: 0011859 View Revisions
2015-10-05 08:37 Doom_user Note Added: 0013604
2015-10-05 09:26 Dusk Status new => resolved
2015-10-05 09:26 Dusk Resolution open => fixed
2015-10-05 09:26 Dusk Assigned To => Dusk
2015-10-05 09:26 Dusk Note Added: 0013605
2015-10-05 09:26 Dusk Assigned To Dusk => Torr Samaho
2015-10-05 09:27 Dusk Relationship added child of 0002172
2015-10-05 09:28 Dusk Fixed in Version => 3.0
2015-10-05 09:28 Dusk Target Version => 3.0
2018-09-30 22:19 Blzut3 Status resolved => closed






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