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IDProjectCategoryView StatusDate SubmittedLast Update
0002092Zandronum[All Projects] Bugpublic2015-02-06 21:302024-03-02 07:25
ReporterArmitage 
Assigned To 
PrioritynormalSeveritycrashReproducibilitysometimes
StatusclosedResolutionno change required 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version1.3 
Target VersionFixed in Version 
Summary0002092: Who Dun it Crash
DescriptionWhen playing Who Dun it on the [BE] Montreal server, the game will randomly crash at the end of a round completely shutting down Zandronum and presenting the player with the crash report page. It happens to everyone, forcing all to reconnect, it occurs at random but it's happened numerous times.
Steps To ReproducePlay Who Dun it on the same or other server with the same wads as shown in the crash report.
Attached Fileszip file icon CrashReport - Whodunit (06.12.15).zip [^] (19,424 bytes) 2015-02-06 21:30
rar file icon CrashReport2 - Whodunit (07.12.15).rar [^] (19,458 bytes) 2015-02-07 17:45

- Relationships

-  Notes
User avatar (0011601)
WaTaKiD (updater)
2015-02-06 23:20

> zandronum.exe!APowerInvulnerable::InitEffect() Line 376 + 0x1b bytes C++
     zandronum.exe!APowerup::CreateCopy(AActor * other=0x06260430) Line 330 C++
     zandronum.exe!AInventory::TryPickup(AActor * & toucher=0x06260430) Line 1513 + 0xf bytes C++
     zandronum.exe!AInventory::CallTryPickup(AActor * toucher=0x06260430, AActor * * toucher_return=0x00000000) Line 1558 + 0x11 bytes C++
     zandronum.exe!AActor::GiveInventoryType(const PClass * type=0x013366e0) Line 1076 + 0xa bytes C++
     zandronum.exe!client_GivePowerup(BYTESTREAM_s * pByteStream=0x00000000) Line 10423 C++
     zandronum.exe!CLIENT_ProcessCommand(long lCommand=0, BYTESTREAM_s * pByteStream=0x00000000) Line 2255 C++
     zandronum.exe!pagerUnlockAndRollback(Pager * pPager=0x00000000) Line 41595 C
     zandronum.exe!HUFFMAN_Decode(const unsigned char * const inputBuffer=0x00000000, unsigned char * const outputBuffer=0x00000000, const int & inputBufferSize=, int * outputBufferSize=0x960663c0) Line 155 + 0x17 bytes C++
     zandronum.exe!CLIENT_ParsePacket(BYTESTREAM_s * pByteStream=0x00000000, bool bSequencedPacket=false) Line 1312 C++
     zandronum.exe!D_DoomLoop() Line 1111 C++

sorry if i did it wrong, just tryin to help
User avatar (0011609)
Armitage (reporter)
2015-02-07 17:46

Added a new crash report.

This occurred on the [UK] Grandvoid server, so the crash isn't caused by potentially different server side settings on [BE] Montreal.
User avatar (0011640)
ibm5155 (reporter)
2015-02-08 21:00

It happens with me too, it's right on the moment where the next map is loaded, maybe some problem with acs?
User avatar (0023235)
Ru5tK1ng (updater)
2024-03-02 07:25

Closing due to age of ticket. If you are having issues with 3.1, please make a new ticket.

Issue Community Support
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- Issue History
Date Modified Username Field Change
2015-02-06 21:30 Armitage New Issue
2015-02-06 21:30 Armitage File Added: CrashReport - Whodunit (06.12.15).zip
2015-02-06 23:20 WaTaKiD Note Added: 0011601
2015-02-07 17:45 Armitage File Added: CrashReport2 - Whodunit (07.12.15).rar
2015-02-07 17:46 Armitage Note Added: 0011609
2015-02-08 21:00 ibm5155 Note Added: 0011640
2024-03-02 07:25 Ru5tK1ng Note Added: 0023235
2024-03-02 07:25 Ru5tK1ng Status new => closed
2024-03-02 07:25 Ru5tK1ng Resolution open => no change required






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