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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0002003 | Zandronum | [All Projects] Bug | public | 2014-11-20 03:48 | 2024-03-02 22:23 | ||||||||
Reporter | Mr. Chris | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | minor | Reproducibility | sometimes | ||||||||
Status | confirmed | Resolution | backport later | ||||||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||||||
Product Version | 1.3 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0002003: Multiplayer respawning on 3D floors | ||||||||||||
Description | I noticed this tonight doing co-op with my friend. Dying on top of a 3D floor and if you set yourself to respawn where you died, you are spawned on the floor level underneath it which can lead to you getting stuck partly in architecture and probably corner walls depending on what is underneath. I had to console kill myself and move to escape it. I'm not sure if Zandronum is keeping the player's coordinates when dying, causing to get stuck in any architecture that might be below it. | ||||||||||||
Steps To Reproduce | Set coop game with respawning where you die. Going on top of a 3D floor. Die, with location below 3D floor being partly below solid architecture. | ||||||||||||
Attached Files | 3dfloor_respawn_test.wad [^] (2,833 bytes) 2014-11-29 16:33 | ||||||||||||
Notes | |
(0010914) Catastrophe (reporter) 2014-11-20 23:08 edited on: 2014-11-20 23:08 |
An error similar to this happened to me as well. I had a script to teleport you where you died and if you died while standing in-between a 3d floor and a regular floor, it would spawn you sinked into the ground. The odd thing is that using the thing_move acs function instead of teleport function made it work correctly. |
(0010980) Fatelord (reporter) 2014-11-27 00:17 |
This is because player spawns' ZHeight cannot be edited. |
(0010981) Catastrophe (reporter) 2014-11-27 00:42 |
What about teleport destination (z-height)? That works perfectly fine if you're on a 3d floor, except when your inbetween a 3d floor and a regular floor. |
(0010999) Dusk (developer) 2014-11-29 16:37 edited on: 2014-11-29 16:40 |
Confirmed in latest zdoom, reported there:'http://forum.zdoom.org/viewtopic.php?f=2&t=47199 [^]' Catastrophe, your note is irrelevant to this ticket. We are discussing a dmflag here, not ACS. If you have a problem with the way ACS moves around players, please create a new ticket and supply a testcase. |
(0011034) Dusk (developer) 2014-12-03 14:32 |
'https://github.com/rheit/zdoom/commit/c631ffc5fd1abd604432ce050ec3f31d192febd1 [^]' |
(0023275) Ru5tK1ng (updater) 2024-03-02 22:23 |
Should be fixed in 4.0 |
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Issue History | |||
Date Modified | Username | Field | Change |
2014-11-20 03:48 | Mr. Chris | New Issue | |
2014-11-20 23:08 | Catastrophe | Note Added: 0010914 | |
2014-11-20 23:08 | Catastrophe | Note Edited: 0010914 | View Revisions |
2014-11-27 00:17 | Fatelord | Note Added: 0010980 | |
2014-11-27 00:42 | Catastrophe | Note Added: 0010981 | |
2014-11-29 16:33 | Dusk | File Added: 3dfloor_respawn_test.wad | |
2014-11-29 16:37 | Dusk | Note Added: 0010999 | |
2014-11-29 16:37 | Dusk | Assigned To | => Dusk |
2014-11-29 16:37 | Dusk | Status | new => acknowledged |
2014-11-29 16:37 | Dusk | Assigned To | Dusk => |
2014-11-29 16:37 | Dusk | Resolution | open => waiting for zdoom |
2014-11-29 16:40 | Dusk | Note Edited: 0010999 | View Revisions |
2014-12-03 14:32 | Dusk | Note Added: 0011034 | |
2014-12-03 14:32 | Dusk | Resolution | waiting for zdoom => backport later |
2024-03-02 22:23 | Ru5tK1ng | Note Added: 0023275 | |
2024-03-02 22:23 | Ru5tK1ng | Status | acknowledged => confirmed |
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