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IDProjectCategoryView StatusDate SubmittedLast Update
0001770Zandronum[All Projects] Bugpublic2014-04-05 21:352018-09-30 21:55
ReporterZalewa 
Assigned ToZalewa 
PrioritynormalSeverityminorReproducibilityrandom
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version3.0 
Summary0001770: Thing Z position differs between online and offline play.
DescriptionSometimes things put on the edge between two sectors of different heights won't be rendered the same during offline play as they're during online play. Attached WAD shows how in offline mode the key card is laying on top of the shelf, while in online mode it's stuck in the bottom wall of that shelf. Server still registers such pickups as laying on the top, as, in case of higher ledges, you still need to approach the item from the top to pick it up.
Attached Files? file icon onlineitemoffset.wad [^] (6,547 bytes) 2014-04-05 21:35

- Relationships
related to 0001828closedTorr Samaho Actor Z desync with height (on the ground when sprite is drawn at the top of the ledge) 

-  Notes
User avatar (0016491)
Zalewa (developer)
2016-12-14 22:46

Fixed by this commit:

'https://bitbucket.org/Torr_Samaho/zandronum/commits/0e94c4d68a1fdd0f4859f2a7952ef4688e00c32a [^]'

Issue Community Support
This issue is already marked as resolved.
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- Issue History
Date Modified Username Field Change
2014-04-05 21:35 Zalewa New Issue
2014-04-05 21:35 Zalewa File Added: onlineitemoffset.wad
2014-04-05 21:35 Zalewa Description Updated View Revisions
2014-06-10 15:34 Watermelon Status new => confirmed
2014-06-10 15:34 Watermelon Relationship added related to 0001828
2016-12-14 22:46 Zalewa Note Added: 0016491
2016-12-14 22:46 Zalewa Status confirmed => resolved
2016-12-14 22:46 Zalewa Fixed in Version => 3.0
2016-12-14 22:46 Zalewa Resolution open => fixed
2016-12-14 22:46 Zalewa Assigned To => Zalewa
2018-09-30 21:55 Blzut3 Status resolved => closed






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