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IDProjectCategoryView StatusDate SubmittedLast Update
0001765Zandronum[All Projects] Suggestionpublic2014-03-31 21:512014-06-15 16:08
ReporterZalewa 
Assigned To 
PrioritynormalSeverityminorReproducibilityhave not tried
StatusacknowledgedResolutionopen 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0001765: Respawn protection should also protect alive players in cooperative modes when going to next map
DescriptionWhen players exit a level in cooperative play and go to the next level there's a brief period where monsters can already be actived but clients are still stuck on loading screen. Length of this moment depends on client's machine and whether he uses some magical virtual MIDI synthesizer that tend to extend loading times.

I noticed that you get respawn protection after countdown in survival and after actual respawn, but not when going between maps. I'm not sure why as I think this protection should also apply in this case.
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- Issue History
Date Modified Username Field Change
2014-03-31 21:51 Zalewa New Issue
2014-06-15 16:08 Watermelon Status new => acknowledged






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