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IDProjectCategoryView StatusDate SubmittedLast Update
0001519Zandronum[All Projects] Bugpublic2013-09-26 19:182018-09-30 22:28
Reporterzeberpal 
Assigned ToTorr Samaho 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionfixed 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version1.2 
Target Version3.0Fixed in Version3.0 
Summary0001519: XY diagonal 3D slopes don't appear ingame.
DescriptionI attached a picture which describes this problem better.
It's strange but Zandronum can render them actually(see screenshot), it depends on something..something I can't figure. Only happens with diagonal 3d slopes. It's obviosly a Zandronum bug, because GZDoom always able to render any 3D slopes. That's strange.
Straight X or Y slopes always appear(In Zan I mean).

Additional Information*Sectors don't have any translucency. Alpha is 255.
*UDMF format. However, tested it in DiHexen - still the same.
*Used UDMF features on those slopes(scale, rotation). Even without them - still the same.

Attached Filespng file icon bugind.png [^] (1,000,660 bytes) 2013-09-26 19:18
? file icon 3d_xy_slopes_bug.pk3 [^] (65,571 bytes) 2013-09-27 08:33
? file icon 3d_xy_slopes_bug.wad [^] (98,738 bytes) 2013-09-27 08:42

- Relationships
child of 0002172closedTorr Samaho Upgrade GZDoom base to 1.8.6 

-  Notes
User avatar (0007281)
Arco (updater)
2013-09-26 19:56

Please load an example wad so I can confirm wheter or not this is the case. Also, does the problem occur in Gzdoom r323?
User avatar (0007283)
zeberpal (reporter)
2013-09-27 08:35
edited on: 2013-09-27 08:42

Did. This bug also reproduces in Gzdoom r323.
In example wad, however, you can see 1(out of 4) slopes working correctly(Zan,r323). That happened after I deleted all unnessesary stuff to make it an example wad.
EDIT: reuploaded in .wad

User avatar (0007286)
Edward-san (developer)
2013-09-27 11:24

In that case, you have to wait for zandronum to catch up with a more recent GZDoom revision. Just a curiosity: can you reproduce it with GZDoom 1.4.8?
User avatar (0007740)
Torr Samaho (administrator)
2013-12-27 15:28

GZDoom 880 (aka 1.5.0) seems to behaves exactly as Zandronum 1.2 and 2.0 in this regard. So it's a GZDoom bug that was fixed sometime after GZDoom 1.5.0.
User avatar (0012247)
Hypnotoad (reporter)
2015-05-11 20:28

Fixed in 3.0 after testing with the example wad.

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- Issue History
Date Modified Username Field Change
2013-09-26 19:18 zeberpal New Issue
2013-09-26 19:18 zeberpal File Added: bugind.png
2013-09-26 19:56 Arco Note Added: 0007281
2013-09-27 08:33 zeberpal File Added: 3d_xy_slopes_bug.pk3
2013-09-27 08:35 zeberpal Note Added: 0007283
2013-09-27 08:42 zeberpal File Added: 3d_xy_slopes_bug.wad
2013-09-27 08:42 zeberpal Note Edited: 0007283 View Revisions
2013-09-27 08:42 zeberpal Note Edited: 0007283 View Revisions
2013-09-27 11:24 Edward-san Note Added: 0007286
2013-12-27 15:28 Torr Samaho Note Added: 0007740
2013-12-27 15:28 Torr Samaho Status new => acknowledged
2013-12-27 15:28 Torr Samaho Resolution open => backport later
2015-04-05 07:57 WaTaKiD Relationship added child of 0002172
2015-04-05 07:58 WaTaKiD Target Version => 3.0
2015-05-09 13:57 Dusk Status acknowledged => assigned
2015-05-09 13:57 Dusk Assigned To => Torr Samaho
2015-05-09 13:58 Dusk Status assigned => needs testing
2015-05-11 20:28 Hypnotoad Note Added: 0012247
2015-05-11 20:29 WaTaKiD Status needs testing => resolved
2015-05-11 20:29 WaTaKiD Resolution backport later => fixed
2015-05-11 20:29 WaTaKiD Fixed in Version => 3.0
2018-09-30 22:28 Blzut3 Status resolved => closed






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